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# voxel-engine is an OPEN Open Source Project | ||
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## What? | ||
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Individuals making significant and valuable contributions are given commit-access to the project to contribute as they see fit. This project is more like an open wiki than a standard guarded open source project. | ||
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## Rules | ||
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There are a few basic ground-rules for contributors: | ||
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1. **No `--force` pushes** or modifying the Git history in any way. | ||
1. **Non-master branches** ought to be used for ongoing work. | ||
1. **External API changes and significant modifications** ought to be subject to an **internal pull-request** to solicit feedback from other contributors. | ||
1. Internal pull-requests to solicit feedback are *encouraged* for any other non-trivial contribution but left to the discretion of the contributor. | ||
1. Contributors should attempt to adhere to the prevailing code-style. | ||
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## Releases | ||
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Declaring formal releases remains the prerogative of the project maintainer. | ||
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## Changes to this arrangement | ||
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This is an experiment and feedback is welcome! This document may also be subject to pull-requests or changes by contributors where you believe you have something valuable to add or change. | ||
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"type": "git", | ||
"url": "[email protected]:maxogden/voxel-engine.git" | ||
}, | ||
"contributors": [ | ||
"Max Ogden <[email protected]> (https://github.com/maxogden)", | ||
"Kumavis <[email protected]> (https://github.com/kumavis)", | ||
"Deathcap <[email protected]> (https://github.com/deathcap)", | ||
], | ||
"dependencies": { | ||
"voxel": "0.3.1", | ||
"voxel-mesh": "0.2.1", | ||
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