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Remove loading overlay only if it exists instead of failing #2167

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merged 1 commit into from
Apr 18, 2017

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kvaggelakos
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@kvaggelakos kvaggelakos commented Apr 18, 2017

Current code was trying to access the parent of an object that doesn't necessarily exist. I'm not well aware of how this library works, however, trying to build a custom player, that doesn't have a loading overlay I ran into issues.

@rafa8626
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Thanks for the PR. Just remove all the changes on build folder. Changes must be only done in the src folder, so it can be merged smoothly, please

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Coverage Status

Coverage remained the same at 73.832% when pulling b81f2ab on kozze89:master into d405da4 on mediaelement:master.

@kvaggelakos
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@rafa8626 Makes sense. PR updated

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Coverage Status

Coverage remained the same at 73.832% when pulling a8ce3fc on kozze89:master into d405da4 on mediaelement:master.

@rafa8626 rafa8626 merged commit a8ce3fc into mediaelement:master Apr 18, 2017
@rafa8626
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PR merged. Thanks

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3 participants