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Don't use "wake on tap or motion" for T-Echo touch button #3745

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Apr 29, 2024
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16 changes: 7 additions & 9 deletions src/ButtonThread.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -196,15 +196,13 @@ int32_t ButtonThread::runOnce()
#ifdef BUTTON_PIN_TOUCH
case BUTTON_EVENT_TOUCH_LONG_PRESSED: {
LOG_BUTTON("Touch press!\n");
if (config.display.wake_on_tap_or_motion) {
if (screen) {
// Wake if asleep
if (powerFSM.getState() == &stateDARK)
powerFSM.trigger(EVENT_PRESS);

// Update display (legacy behaviour)
screen->forceDisplay();
}
if (screen) {
// Wake if asleep
if (powerFSM.getState() == &stateDARK)
powerFSM.trigger(EVENT_PRESS);

// Update display (legacy behaviour)
screen->forceDisplay();
}
break;
}
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3 changes: 0 additions & 3 deletions src/mesh/NodeDB.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -352,9 +352,6 @@ void NodeDB::installDefaultModuleConfig()
moduleConfig.external_notification.alert_message = true;
moduleConfig.external_notification.output_ms = 100;
moduleConfig.external_notification.active = true;
#endif
#ifdef TTGO_T_ECHO
config.display.wake_on_tap_or_motion = true; // Enable touch button for screen-on / refresh
#endif
moduleConfig.has_canned_message = true;

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