This repository contains utility libraries that simplify consuming Windows UIAutomation APIs.
Remote Operations is an upcoming API exposed by the Windows UIAutomation platform, that aims to give clients the flexibility to avoid the explosion of cross-process calls by giving them control over when cross-process work happens. This flexibility allows clients to build applications that perform fewer cross-process calls, reducing the overhead of cross-process communication latency.
This library exposes an API that simplifies constructing and executing Remote Operations, by exposing a higher-level API that mirrors the existing/"classic" COM UIA APIs.
The platform API is currently part of preview Windows builds and the preview SDK. It requires a Windows build
10.0.19613.0
or newer at runtime and a matching preview SDK to build the solution.
Changes to the underlying platform APIs are still possible and as such this library itself might need to evolve alongside the platform.
The bulk of the Remote Operations helper code is in a WinRT API exposed by the Microsoft.UI.UIAutomation
DLL
built from the project of the same name. This DLL exposes an API under the Microsoft.UI.UIAutomation
namespace, which helps build up a Remote Operation by using a natural API, that closely mirrors classic
UIA APIs.
This API can be consumed from a wide variety of programming languages. For C++ consumers, we recommend using the C++/WinRT projection. See the functional tests project for an example.
Other languages, such as Python or C# can also consume WinRT through language-specific projections. For instance, see the minimal C# demo that's included in the project.
Please note that WinRT as the ABI technology of choice in no way precludes clients from consuming this API from plain Win32 processes. WinRT does not tie APIs to only be usable from Universal Windows Applications.
The UiaOperationAbstraction
project contains a static C++ library that consumers can use in their
C++ client code. The goal of this library is to provide a C++ interface that lets users write code
to express a UIAutomation algorithm that can then be executed as part of a single Remote Operation or
in a "classic" approach where each call elicits a separate cross-process call.
This allows clients to switch between the two "modes" dynamically, which can be helpful for interop with existing code that doesn't use Remote Operations or for simpler debugging of the logic in an algorithm.
Note that this library isn't necessarily the best fit for every C++ consumer, as the ability to switch between these "modes" does come at a runtime cost.
In order to build the solution, please make sure you have the Windows Insider Preview SDK
installed. The current target is the SDK version: 10.0.19613.0
.
Older Insider Preview SDKs can be found here.
The solution can then be built either from Visual Studio or simply from the Visual Studio Developer
Console using msbuild
. For instance:
msbuild UIAutomation.sln /p:Configuration=Release,Platform=x64
Should you install a newer SDK, you will need to re-target the projects to that version. (The simplest way
is to search for 19613
in all .vcxproj
files and update them to the new version.) Note, however,
that there are no guarantees that the platform API will be unchanged and as such the project might not
build or it could work differently at runtime.
In the future, once the platform API has stabilized into an official SDK release, this project will target the stable version.
This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.
When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.