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Losing axis mappings in Play and Packaging #94

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benjyvc opened this issue Aug 31, 2023 · 2 comments
Closed

Losing axis mappings in Play and Packaging #94

benjyvc opened this issue Aug 31, 2023 · 2 comments

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@benjyvc
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benjyvc commented Aug 31, 2023

Warning, a bit of messiness here. With SpaceMouse 1.2.6 loaded in UE 5.0.1 I'm losing axis mappings in Play mode and in packaged game, but all behavior in Editor is expected. In a new game with Starter Content nothing works in Play mode. With 3dX loaded instead, everything works in Play except no up/down movement. For starters, is this expected behavior, if so, what am I missing in setup?

In my project however, I had a coder take over, he (unwittingly?) enabled both 3dXUnreal and SpaceMouse plugins, then added this node structure to the VR_Character to get expected behavior in Play mode, but in the packaged game I lose pitch and yaw:
Axis_Mappings

Here's a table that records the settings and behaviors for both plugins, individually and together. It doesn't show what I just described with both plugins enabled, but yes, what a mess. Many thanks if you can assist.

@microdee
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So well I didn't understand any of that, check https://github.com/microdee/UE4-SpaceMouse-TestProject for gameplay implementation.

Both official and this plugin can co-exist however editor navigation is untested with that. For jumping forward and backward please read this issue #85 (TL;DR, disable mousewheel emulation in 3DxWare for unreal).

And of course editor settings about device axis in the Plugin config are not carried into gameplay, you need to program that yourself.

@benjyvc
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benjyvc commented Aug 31, 2023 via email

@microdee microdee closed this as completed Oct 6, 2023
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