Releases: microsoft/DirectX-Graphics-Samples
Releases · microsoft/DirectX-Graphics-Samples
MicrosoftDocs-Samples
Merge pull request #727 from TheRaddestBro/dynamicdescriptorheap_unin…
Direct3D 12 mesh shader samples
Merge pull request #704 from kevgee/master Changes to select the correct GPU (most powerful \ capable) in a multi-GPU configuration such as laptops
Direct3D 12 linked GPU sample
Merge pull request #693 from ChuckM2/feature/chuckm/DX12 D3D12LinkedGpus sample build fix.
Direct3D 12 raytracing samples
286388 Fix d3dx12.h readme formatting
Direct3D 12 mesh shader samples
286387 Fix d3dx12.h readme formatting
Direct3D 12 variable-rate shading sample
286386 Fix d3dx12.h readme formatting
Direct3D 12 variable-rate shading sample
286385 Fix d3dx12.h readme formatting
Direct3D 12 mesh shader samples
Merge pull request #683 from robbiesri/gh-652-mesh-shaders-buildbuild Fix compile-time errors in D3D12MeshShaders samples (error C2102: '&' requires l-value)
Direct3D 12 raytracing samples
Merge pull request #676 from sherief/master Fixed the DXR samples so they can run on (I'm wheezing) Surface Book 3.
Direct3D 12 variable-rate shading sample
Merge pull request #673 from gongminmin/RemoveEmpty Remove nonsense vertexData.empty() calls