README
This application simulates a combat according to Civilization: The Board Game (core set) rules, and writes output to CSV files. Combat is between players A and B, where A is the attacker (ie. B plays his unit first).
- PREREQUISITES:
- Java Runtime Environment 7
- DOWNLOADS
Pre-built binaries: https://www.dropbox.com/sh/76ksihrfyhvwn20/2uI3GjBGGx
- RUNNING
To run the application (use civsim.bat on Windows):
$ civsim [options]
Add --help
to see available command line switches.
Run example:
$ civsim -u i1c1a1,i2c2a2 -f Trumped,TrumpMiss -a Metalworking -s 111222.csv -o 111222o.csv -c 111222c.csv
This will simulate a combat between Player A having Infantry(1),Cavalry(1),Artillery(1) + Metalworking ability against Player B having Infantry(2),Cavalry(2),Artillery(2) and no abilities. The combat summary is written into 111222.csv, individual outcomes are written into 111222o.csv and full combat history for each combat is written into 111222c.csv.
Units:
- Each unit is defined as a letter prefix from [icar] followed by it's strength. Strength is arbitary but must be a single digit. Multiple units are defined as a single word of unit definitions, such as
i1c2a3
. The comma character separates units of player A and B, for examplea1,i2c2
.
Letter codes:
- i: infantry
- c: cavalry
- a: artillery
- r: aircraft
Thus, i2
means Infantry(2), a1
means Artillery(1).
Filters:
- Trumped: Filters combats where a new unit was played in a way that it is trumped and removed without causing a wound.
- TrumpMiss: Filters combats where a unit is played on a new Front, but could have trumped and defeated an enemy unit without getting a wound.
Abilities:
- Metalworking: The player can play a unit with Metalworking during combat.
Example: -a Metalworking,Metalworking
With this parameter, both player A and B will have this ability.
- BUILDING FROM SOURCE
To build from source, you need JDK 7, and Apache Ant, and then run:
$ ant clean jar
Binary standalone distribution is built in the dist/ folder.