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Move the pinch stuff in its own file in order to use for editors
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/* Copyright 2024 Mozilla Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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// The 35 is coming from: | ||
// https://searchfox.org/mozilla-central/source/gfx/layers/apz/src/GestureEventListener.cpp#36 | ||
// | ||
// The properties TouchEvent::screenX/Y are in screen CSS pixels: | ||
// https://developer.mozilla.org/en-US/docs/Web/API/Touch/screenX#examples | ||
// MIN_TOUCH_DISTANCE_TO_PINCH is in CSS pixels. | ||
const MIN_TOUCH_DISTANCE_TO_PINCH = 35 / (window.devicePixelRatio || 1); | ||
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class TouchManager { | ||
#container; | ||
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#isPinching = false; | ||
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#overlayManager; | ||
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#onPinching; | ||
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#onPinchEnd; | ||
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#signal; | ||
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#touchInfo = null; | ||
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#touchManagerAC; | ||
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#touchMoveAC = null; | ||
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constructor({ container, overlayManager, onPinching, onPinchEnd, signal }) { | ||
this.#container = container; | ||
this.#overlayManager = overlayManager; | ||
this.#onPinching = onPinching; | ||
this.#onPinchEnd = onPinchEnd; | ||
this.#touchManagerAC = new AbortController(); | ||
this.#signal = AbortSignal.any([signal, this.#touchManagerAC.signal]); | ||
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container.addEventListener("touchstart", this.#onTouchStart.bind(this), { | ||
passive: false, | ||
signal: this.#signal, | ||
}); | ||
} | ||
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#onTouchStart(evt) { | ||
if (!this.#touchMoveAC) { | ||
this.#touchMoveAC = new AbortController(); | ||
const signal = AbortSignal.any([this.#signal, this.#touchMoveAC.signal]); | ||
const container = this.#container; | ||
const opt = { signal, passive: false }; | ||
container.addEventListener( | ||
"touchmove", | ||
this.#onTouchMove.bind(this), | ||
opt | ||
); | ||
container.addEventListener("touchend", this.#onTouchEnd.bind(this), opt); | ||
container.addEventListener( | ||
"touchcancel", | ||
this.#onTouchEnd.bind(this), | ||
opt | ||
); | ||
} | ||
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if (evt.touches.length < 2) { | ||
return; | ||
} | ||
evt.preventDefault(); | ||
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if (evt.touches.length !== 2 || this.#overlayManager?.active) { | ||
this.#touchInfo = null; | ||
return; | ||
} | ||
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let [touch0, touch1] = evt.touches; | ||
if (touch0.identifier > touch1.identifier) { | ||
[touch0, touch1] = [touch1, touch0]; | ||
} | ||
this.#touchInfo = { | ||
touch0X: touch0.screenX, | ||
touch0Y: touch0.screenY, | ||
touch1X: touch1.screenX, | ||
touch1Y: touch1.screenY, | ||
}; | ||
} | ||
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#onTouchMove(evt) { | ||
if (!this.#touchInfo || evt.touches.length !== 2) { | ||
return; | ||
} | ||
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let [touch0, touch1] = evt.touches; | ||
if (touch0.identifier > touch1.identifier) { | ||
[touch0, touch1] = [touch1, touch0]; | ||
} | ||
const { screenX: screen0X, screenY: screen0Y } = touch0; | ||
const { screenX: screen1X, screenY: screen1Y } = touch1; | ||
const touchInfo = this.#touchInfo; | ||
const { | ||
touch0X: pTouch0X, | ||
touch0Y: pTouch0Y, | ||
touch1X: pTouch1X, | ||
touch1Y: pTouch1Y, | ||
} = touchInfo; | ||
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const prevGapX = pTouch1X - pTouch0X; | ||
const prevGapY = pTouch1Y - pTouch0Y; | ||
const currGapX = screen1X - screen0X; | ||
const currGapY = screen1Y - screen0Y; | ||
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const distance = Math.hypot(currGapX, currGapY) || 1; | ||
const pDistance = Math.hypot(prevGapX, prevGapY) || 1; | ||
if ( | ||
!this.#isPinching && | ||
Math.abs(pDistance - distance) <= MIN_TOUCH_DISTANCE_TO_PINCH | ||
) { | ||
return; | ||
} | ||
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touchInfo.touch0X = screen0X; | ||
touchInfo.touch0Y = screen0Y; | ||
touchInfo.touch1X = screen1X; | ||
touchInfo.touch1Y = screen1Y; | ||
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evt.preventDefault(); | ||
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if (!this.#isPinching) { | ||
// Start pinching. | ||
this.#isPinching = true; | ||
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// We return here else the first pinch is a bit too much | ||
return; | ||
} | ||
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const origin = [(screen0X + screen1X) / 2, (screen0Y + screen1Y) / 2]; | ||
this.#onPinching?.(origin, pDistance, distance); | ||
} | ||
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#onTouchEnd(evt) { | ||
this.#touchMoveAC.abort(); | ||
this.#touchMoveAC = null; | ||
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if (!this.#touchInfo) { | ||
return; | ||
} | ||
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if (this.#isPinching) { | ||
this.#onPinchEnd?.(); | ||
this.#isPinching = false; | ||
} | ||
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evt.preventDefault(); | ||
this.#touchInfo = null; | ||
} | ||
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destroy() { | ||
this.#touchManagerAC?.abort(); | ||
this.#touchManagerAC = null; | ||
} | ||
} | ||
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export { TouchManager }; |
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