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Progress Report, 2019 Q2 (Summer)
A bit over one year after the last progress report, here's the Jinteki.net open-source progress report for Q2 2019. I'm @lostgeek and have started working on the project since the implementation of Downfall and will try to make these changelogs a more regular thing. I guess that's what the earlier reports also had in mind -- but hey, one can try!
This report will only comprise the recent changes since the last server reboot on May 6th. We'll try to publish these changelogs whenever a new version goes online!
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New Feature: Paying multiple costs is now bundled together
- Whenever more than one type of cost has to be paid, the game now shows a single prompt for all costs to be paid simultaneously. Here's the case of stealing an SDS Drone Deployment from a Server with Ben Musashi and Strongbox.
- Whenever more than one type of cost has to be paid, the game now shows a single prompt for all costs to be paid simultaneously. Here's the case of stealing an SDS Drone Deployment from a Server with Ben Musashi and Strongbox.
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New Feature: Paying costs from credit providing cards (recurring credits, Patchwork) is now implemented fully!
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Whenever paying a cost, the game now looks at available credit sources and asks whether you want to use them. So for example, whenever you're pumping a breaker with a Cloak and Net Mercur out, the game will now display this:
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The "old ways" of handling recurring credits still work, this is just a more convenient alternative
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This works on the following actions: Installing cards, using stealth credits, using paid abilities on programs, credits during the run, trashing cards, playing Events, removing tags, rezzing cards, advancing cards, traces
- For a full list of cards, look here!
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- Bugfix: Chat box should now auto-scroll correctly
- Bugfix: Deck legality is now displayed correctly together with a reason for illegality
- Refactoring: Accessing cards, forced trashing and access abilities were completely reworked. Accessing a Mumbad Virtual Tour should now be possible without any hiccups!
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New Feature: Several commands were added for further manual changing of the game state:
/install-ice
/peek n
/summon n
/swap-ice
/swap-installed
(see help for further information)
- Bugfix: Rejig now applies correct discount
- Bugfix: Pelangi now doesn't remove already applied subtypes from the list
- Bugfix: ETR and replacement effects are now registering correctly (Giordano ending a run after it is successful doesn't make it unsuccessful...)
- Bugfix: Fully Operational now triggers PAD Tap
- Cleanup: Director Haas Pet Project is now printing agenda-scored message correctly
- Bugfix: CtM triggered on Runner cards
- Bugfix: Architect Deployment Test was only working on ICE
- Bugfix: Fixed access step for Khusyuk, Top Hat or Information Sifting interacting with Ash or Eater
- Bugfix: Fixed Showing Off + Bacterial Programming (turning R&D upside down to be able to use existing routines was a fine idea until BP was printed)
- Bugfix: Mining Accident prompt does not get stuck anymore
- Bugfix: Möbius is not triggering all the time anymore
- Bugfix: Acacia + LLDS Energy Regulator now triggers correctly. Long live the jank!