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refactor: update project structure
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joaoborks committed Mar 24, 2023
1 parent 4f68216 commit aa594ce
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28 changes: 19 additions & 9 deletions .gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
[Uu]serSettings/
[Uu]ser[Ss]ettings/
[Cc]ode[Cc]overage/

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
[Mm]emoryCaptures/

# Never ignore Asset meta data
![Aa]ssets/**/*.meta
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[Aa]ssets/AssetStoreTools*

# Visual Studio cache directory
/.vs/

# Rider directory
/.idea/
.vs/
.vsconfig

# VS Code
/.vscode/
.vscode/

# Rider
.idea/

# Gradle cache directory
.gradle/
Expand Down Expand Up @@ -66,6 +73,9 @@ Thumbs.db
# Crashlytics generated file
crashlytics-build.properties

# Other
[Aa]ssets/Amazing Assets/Curved World/Editor/Installer/
[Aa]ssets/Amazing Assets/Curved World/Shaders/Packages/
# Packed Addressables
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5 changes: 3 additions & 2 deletions CHANGELOG.md.meta → Assets/Scenes.meta

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2 changes: 1 addition & 1 deletion LICENSE.meta → Assets/Scenes/SampleScene.unity.meta

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2 changes: 2 additions & 0 deletions Assets/UnityDefaultRuntimeTheme.tss
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11 changes: 11 additions & 0 deletions Assets/UnityDefaultRuntimeTheme.tss.meta

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37 changes: 37 additions & 0 deletions Packages/manifest.json
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