Toon shader optimised for mobile devices with Unity universal render pipeline. I am using it for various mobile projects that has cartoonish look with not much details.
Supports Unity 2020.3LTS version and based on Unlit shader graph, supports SRP batching.
You need to enable subtractive in lightmapping in order to achieve the best results with baked and realtime shadows.
- Add specular maps.
- Fix the shadows jaggies after lightmapping static toon unlit objects (you can fix the issue by tuning the lightmap settings), needs more test on different shapes.
- Add additional lights for more lighting choices.