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Reward adjustments fixes #135
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uint256 boost1 = ((((_getD(_entityId) - ratio) * _amount) / _getD(_entityId)) * _getA(_entityId)) / _getD(_entityId); | ||
uint256 boost2 = (((ratio * _amount) / _getD(_entityId)) * _getA(_entityId)) / _getD(_entityId); | ||
uint256 balance1 = _amount - (ratio * _amount) / _getD(_entityId); | ||
uint256 balance2 = (ratio * _amount) / _getD(_entityId); |
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Here be dragons! 🐉
kevin-fruitful
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Jun 11, 2024
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lgtm!!!
chore: fresh new deploy to testnets chore: update testnet fork addresses chore: bump version to 3.8.10
test: fix test_threeStakersAndRewardsIntertwine with dynamic reward and balance assertions fix: staking amounts before init
…rt time in stake()
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Staking or unstaking of any user should have no effect on other user's rewards and boosts. Basic test case that is addressed with this change set, is described in
test_threeStakersAndRewardsIntertwine
.