A small graphics engine using DirectX 11
Microsoft DirectX SDK (June 2010)
boost_1_58_0
freetype-2.5.3
ffmpeg-20141217
#include "Emerald.h"
EEDesc desc;
desc.applicationName = L"Emerald";
desc.isFullScreen = false;
desc.width = 800;
desc.height = 450;
desc.isSSAA = true;
desc.isVsync = false;
EEInitialize(desc);
You could also do that in this way:
EEInitialize();
while (EERun())
{
EEBeginScene(EEColor::WHITE);
// todo
EEEndScene();
}
EEShutdown();