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the aim of the project is to explore PUBG Mobile data and extract some conclusions that give us insights about the game

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Explore-PUBG-Mobile

PUBGMobile-1-1

In this data we have 1048575 row to discover together, I Played PUBG Mobile since 2019 and ready to explore this data: First: quick definition about our columns...

• Fpp: first player vision, Tpp: Third player vision

• DBNOs - Number of enemy players knocked.

• assists - Number of enemy players this player damaged that were killed by teammates.

• boosts - Number of boost items used.

• damageDealt - Total damage dealt. Note: Self-inflicted damage is subtracted.

• headshotKills - Number of enemy players killed with headshots.

• heals - Number of healing items used.

• Id - Player’s Id

• killPlace - Ranking in match of number of enemy players killed.

• killPoints - Kills-based external ranking of player. (Think of this as an Elo ranking where only kills matter.) If there is a value other than -1 in rankPoints, then any 0 in killPoints should be treated as a “None”.

• killStreaks - Max number of enemy players killed in a short amount of time.

• kills - Number of enemy players killed.

• longestKill - Longest distance between player and player killed at time of death. This may be misleading, as downing a player and driving away may lead to a large longestKill stat.

• matchDuration - Duration of match in seconds.

• matchId - ID to identify match. There are no matches that are in both the training and testing set.

• matchType - String identifying the game mode that the data comes from. The standard modes are “solo”, “duo”, “squad”, “solo-fpp”, “duo-fpp”, and “squad-fpp”; other modes are from events or custom matches.

• rankPoints - Elo-like ranking of player. This ranking is inconsistent and is being deprecated in the API’s next version, so use with caution. Value of -1 takes place of “None”.

• revives - Number of times this player revived teammates.

• rideDistance - Total distance traveled in vehicles measured in meters.

• roadKills - Number of kills while in a vehicle.

• swimDistance - Total distance traveled by swimming measured in meters.

• teamKills - Number of times this player killed a teammate.

• vehicleDestroys - Number of vehicles destroyed.

• walkDistance - Total distance traveled on foot measured in meters.

• weaponsAcquired - Number of weapons picked up.

• winPoints - Win-based external ranking of player. (Think of this as an Elo ranking where only winning matters.) If there is a value other than -1 in rankPoints, then any 0 in winPoints should be treated as a “None”.

• groupId - ID to identify a group within a match. If the same group of players plays in different matches, they will have a different groupId each time.

• numGroups - Number of groups we have data for in the match.

• maxPlace - Worst placement we have data for in the match. This may not match with numGroups, as sometimes the data skips over placements.

• winPlacePerc - The target of prediction. This is a percentile winning placement, where 1 corresponds to 1st place, and 0 corresponds to last place in the match. It is calculated off of maxPlace, not numGroups, so it is possible to have missing chunks in a match.

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the aim of the project is to explore PUBG Mobile data and extract some conclusions that give us insights about the game

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