Replies: 1 comment
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The way the UDP connection works right now is you need the IP on both
clients. They will have to be different ports if they are on the same
machine.
…On Mon, May 30, 2022 at 9:33 PM digiholic ***@***.***> wrote:
The connections panel in the VectorWar example has two input boxes labeled
"Connections". One is inp and the other is txt in the GameManager. They
are used to generate the connections in GetConnections(). Both have a
checkbox for spectator.
When running two copies on my local machine, I can't get a connection
until both values are the same, and the spectator boxes seem to do nothing
at all. My question is, what are these two boxes? Do you need both your own
as well as your opponent's IP to connect? Or are both of these connections
expected to be different ports on the opponent's machine?
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The connections panel in the VectorWar example has two input boxes labeled "Connections". One is
inp
and the other istxt
in the GameManager. They are used to generate the connections inGetConnections()
. Both have a checkbox for spectator.When running two copies on my local machine, I can't get a connection until both values are the same, and the spectator boxes seem to do nothing at all. My question is, what are these two boxes? Do you need both your own as well as your opponent's IP to connect? Or are both of these connections expected to be different ports on the opponent's machine?
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