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This repository has been archived by the owner on Mar 11, 2019. It is now read-only.

Releases: oakes/play-clj

1.1.1

29 Jul 12:17
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This release fixes an issue with map-object due to a package rename.

1.1.0

17 May 01:33
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This release updates libGDX to 1.9.3. Screens using 2D or 3D physics no longer throw an error when there is an entity without a :body (thanks to Github user scheibenkaes for reporting the issue). Shapes can now be drawn with transparency (thanks to Github user danjohansson for the PR).

1.0.0

06 Jan 15:01
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This release updates libGDX to 1.8.0. I decided to start giving my projects major version numbers. I'm not sure why I never did before, other than not understanding how version numbers work. Lastly, I removed iOS support. My lein-fruit plugin hasn't worked for a while, due to big changes made in RoboVM, and I'm not sure it ever ran well on real devices. So, I think it's more honest to just remove it entirely.

0.4.7

04 Jul 15:31
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This release updates libGDX to 1.6.0 and Clojure to 1.7. Update existing projects by creating a new project with the same name and copying your desktop/src-common and desktop/resources into it. It also fixes a bug preventing you from removing multiple actors at once; thanks to Github user floybix for the PR.

0.4.6

23 Mar 04:02
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This is a small update that reverts a few changes made in the last version due to subtle breakages they caused. Specifically, it reverts the change to set-screen! that made it implicitly run on the GL thread, and the change to render! that made it only draw actors once. Both changes caused subtle problems for a few people, so I decided to play it safe and revert them.

0.4.5

19 Mar 05:24
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This release updates libGDX to 1.5.5. Update existing projects by creating a new project with the same name and copying your desktop/src-common and desktop/resources into it.

Additionally, there were several improvements and fixes:

  • Add up and up! (thanks to Github user kamn for the PR)
  • Fix a layer ordering bug in render-map! (thanks to Github user floybix for the PR)
  • Fix a listener bug for UI actors and remove reflection calls (thanks to Github user floybix for the PR)
  • Allow setting opacity and additive blending to entities in a stage via the :opacity and :additive? keywords (thanks to Github user brycecovert for the PR)
  • The set-screen! function is now always called on the GL thread, so you don't need to wrap it in on-gl
  • Don't draw UI entities twice per frame

0.4.4

12 Feb 04:23
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This release updates libGDX to 1.5.3. Update existing projects by creating a new project with the same name and copying your desktop/src-common and desktop/resources into it.

It also includes a fix to position! thanks to a PR from Github user kamn. It also includes improvements to the docs site thanks to a PR from Github user compmstr (when you click something in the sidebar, you no longer lose your scroll position).

0.4.3

21 Dec 21:04
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This release updates libGDX to 1.5.0. Update existing projects by creating a new project with the same name and copying your desktop/src-common and desktop/resources into it.

This version of libGDX includes a patch I submitted to them which should finally fix a long-standing Timer bug. Also, thanks to Github user BorisKourt for improving the styling for the docs.

0.4.2

06 Nov 21:18
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This is a small release that adds music (thanks to Github user brycecovert for the PR). The template has also been updated so the Android project can be built with the latest version of lein-droid.

It also brings back (game :x) and (game :y) as aliases to (game :point-x) and (game :point-y). Previously, they gave you the top-left input coordinates, then I deprecated them, and now that enough time has passed, I'm bringing them back as bottom-left input coordinates.

0.4.1

17 Oct 18:49
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This release updates libGDX to 1.4.1. Update existing projects by creating a new project with the same name and copying your desktop/src-common and desktop/resources into it. It also adds pixmap-format, along with a new arity to pixmap* that gives access to the constructor that takes a format as an argument. Thanks to Github user joshuafcole for helping with that.