Skip to content

Commit

Permalink
Changelog for #1989
Browse files Browse the repository at this point in the history
  • Loading branch information
ocornut committed Aug 1, 2018
1 parent 6011ddf commit d69b2a1
Show file tree
Hide file tree
Showing 3 changed files with 4 additions and 2 deletions.
1 change: 1 addition & 0 deletions CHANGELOG.txt
Original file line number Diff line number Diff line change
Expand Up @@ -76,6 +76,7 @@ Other Changes:
- Examples: OpenGL3: Made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac.
- Examples: OpenGL3: Added error output when shaders fail to compile/link.
- Examples: DirectX10, DirectX11: Fixed unreleased resources in Init and Shutdown functions. (#1944)
- Examples: DirectX11: Querying for IDXGIFactory instead of IDXGIFactory1 to increase compatibility. (#1989) [@matt77hias]
- Examples: Win32, Glfw, SDL: Added support for the ImGuiMouseCursor_Hand cursor.


Expand Down
4 changes: 2 additions & 2 deletions examples/imgui_impl_dx10.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -32,11 +32,11 @@ static ID3D10Device* g_pd3dDevice = NULL;
static IDXGIFactory* g_pFactory = NULL;
static ID3D10Buffer* g_pVB = NULL;
static ID3D10Buffer* g_pIB = NULL;
static ID3D10Blob * g_pVertexShaderBlob = NULL;
static ID3D10Blob* g_pVertexShaderBlob = NULL;
static ID3D10VertexShader* g_pVertexShader = NULL;
static ID3D10InputLayout* g_pInputLayout = NULL;
static ID3D10Buffer* g_pVertexConstantBuffer = NULL;
static ID3D10Blob * g_pPixelShaderBlob = NULL;
static ID3D10Blob* g_pPixelShaderBlob = NULL;
static ID3D10PixelShader* g_pPixelShader = NULL;
static ID3D10SamplerState* g_pFontSampler = NULL;
static ID3D10ShaderResourceView*g_pFontTextureView = NULL;
Expand Down
1 change: 1 addition & 0 deletions examples/imgui_impl_dx11.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@

// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2018-08-01: DirectX11: Querying for IDXGIFactory instead of IDXGIFactory1 to increase compatibility.
// 2018-07-13: DirectX11: Fixed unreleased resources in Init and Shutdown functions.
// 2018-06-08: Misc: Extracted imgui_impl_dx11.cpp/.h away from the old combined DX11+Win32 example.
// 2018-06-08: DirectX11: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
Expand Down

0 comments on commit d69b2a1

Please sign in to comment.