using #ifdef GL_SAMPLER_BINDING instead of if (glBindSampler) #1985
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OpenGL ES (2.0/3.0)
This fixes a pedantic compiler error and encapsulates better OpenGL ES API.
if (glBindSampler) glBindSampler(0, 0);
Fails on Clang5.0+ (C++17) with warning as errors:
And equally the "fix":
if (&glBindSampler) glBindSampler(0, 0);
Will fail on GCC 8.1.0+ (and probably earlier)
Using #ifdef GL_SAMPLER_BINDING fixes those errors.