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fix bug: correct the blend function in DX12 #3447
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I intended to write that
D3D12_BLEND_SRC_ALPHA
would be consistent with other backends, but...It appears backends has different idea how to blend alpha channel into final image:
src * SRC_ALPHA + dest * INV_SRC_ALPHA
src * INV_SRC_ALPHA + dest * 0
src * INV_SRC_ALPHA + dest * 0
src * 1 + dest * INV_SRC_ALPHA
src * SRC_ALPHA + dest * INV_SRC_ALPHA
src * SRC_ALPHA + dest * INV_SRC_ALPHA
src * INV_SRC_ALPHA + dest * 0
src * SRC_ALPHA + dest * INV_SRC_ALPHA
I guess it does not matter until ImGui is rendered into the texture.
What is desired equation?
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result alpha = 1 - result transparency
result transparency = src transparency * dest transparency
src transparency = 1 - src alpha
dest transparency = 1 - dst alpha
so
result alpha = src alpha * 1 + dest alpha * (1 - src alpha)
D3D12 is correct