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Lfpdisplaynode canvas split #344
Lfpdisplaynode canvas split #344
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This includes aligning the trigger at the 1/4 point of the screen.
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Everything looks good. Just to confirm, this PR also includes all the commits from your original PR #337 related to adding event triggered display to LFP Viewer Beta. We tested this and the LFPDisplayCanvas split up, and everything seems to work fine. My question is, are you planning to or already working on merging your changes/features from beta to the main LFP Viewer? If so, do you want any help from us?
Also, I'm gonna close PR #337 after merging this because of the reason mentioned above.
Hi Anjal,
Yes, this PR includes previous commits, but to my knowledge they had
already been accepted into development.
I am already working on merging my previous changes to the
LfpViewerNodeBeta into the LfpViewerNode. So far, I am not encountering
any obstacles. If that changes, I'll be sure to reach out.
Thanks!
- Daniel
…On 3/18/20 4:25 PM, anjaldoshi wrote:
***@***.**** approved this pull request.
Everything looks good. Just to confirm, this PR also includes all the
commits from your original PR #337
<#337> related to adding
event triggered display to LFP Viewer Beta. We tested this and the
LFPDisplayCanvas split up, and everything seems to work fine. My
question is, are you planning to or already working on merging your
changes/features from beta to the main LFP Viewer? If so, do you want
any help from us?
Also, I'm gonna close PR #337
<#337> after merging this
because of the reason mentioned above.
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Alright, sounds good! Thanks for your continued contribution! |
I split up the giant files LfpDisplayCanvas.h and LfpDisplayCanvas.cpp in the "regular" LfpViewer plugin into their constituent classes. This pull request makes no other changes whatsoever and has no runtime impact of any sort. I would greatly appreciate it if you could merge this quickly, because rebasing this patch is not trivial.
Thanks!