You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi
I've added Window::pixels_per_unit in the latest release of fltk-rs (1.0.14). On MacOS, this tries calling [NSWindow backingScaleFactor], which might fail in the absence of an info.plist with NSHighResolutionCapable, in that case it assumes a scale factor of 2 (retina), if NSHighResolutionCapable is set in an info.plist, then the factor returned by backingScaleFactor is used.
- Fixes#163
- Reimplements window resize
- Still has problems on macOS; Resizing with the drag handle blocks the main loop. See:
- glfw/glfw#1251
- rust-windowing/winit#219
- Fixes#163
- Reimplements window resize
- Still has problems on macOS; Resizing with the drag handle blocks the main loop. See:
- glfw/glfw#1251
- rust-windowing/winit#219
gfx
andwgpu
releases.fltk
.The text was updated successfully, but these errors were encountered: