Load engines flexibly from either the current directory's node_modules #342
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@bmuenzenmeyer, check this out.
This should let us load engines from the core, or from whatever the "current" directory is. This isn't a perfect solution yet, because aside from checking the core, it assumes that the you're launching grunt/gulp/nodeunit/whatever from the root of your edition and looks for engine modules there. Has anyone ever not done it that way? Should we be more rigorous?