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Avoidable GC allocation in SpriteInstanceRendererSystem update
#5
opened Jun 24, 2018 by
InvisiblePhil
In the demo scene, replace AssetDatabase.LoadAssetAtPath (Editor only) to Resources.Load
#3
opened Jun 15, 2018 by
JeromeJ
Move
Instanced Sprite.shader
in Resources so Shader.Find
can locate it even in builds.
#2
opened Jun 15, 2018 by
JeromeJ
Hi, Thanks for the repository. How can I use frame based animation with instanced sprite renderer?
#1
opened May 30, 2018 by
vinhvudev
ProTip!
Adding no:label will show everything without a label.