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@physics-playground

Physics Playground

Forks of real-time physics engines with automated CI support along with their dependencies.

Physics Playground

Hello there and welcome to the Physics Playground! 👋 See physics-playground.github.io for more details and demos.

Physics Logo

This is the home to various implementations of real-time physics engines. Each fork is expected to be almost identical to original but with a few changes:

  • Added CI support with GitHub actions.
  • Build and run scripts in the root of each one to allow anyone to easily build.
  • Support for Windows, Linux, and macOS by default for developers.
  • Editor configuration files for VSCode, CLion, and PyCharm where appropriate.

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  1. JoltPhysics JoltPhysics Public

    Forked from jrouwe/JoltPhysics

    A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.

    C++

  2. PhysX4 PhysX4 Public

    Forked from NVIDIAGameWorks/PhysX

    NVIDIA PhysX SDK

    C++ 1

  3. Bullet Bullet Public

    Forked from bulletphysics/bullet3

    Bullet Physics: Real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning, etc.

    C++ 1

  4. ammo.js ammo.js Public

    Forked from kripken/ammo.js

    Direct port of the Bullet physics engine to JavaScript using Emscripten.

    C++

  5. PEEL PEEL Public

    Forked from Pierre-Terdiman/PEEL_PhysX_Edition

    Physics Engine Evaluation Lab (PEEL) designed to evaluate, compare and benchmark physics engines.

    C++

  6. PhysX5 PhysX5 Public

    Forked from NVIDIA-Omniverse/PhysX

    NVIDIA PhysX SDK

    C++

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