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maybe an auto save feature ? #640
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juliandescottes
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maybe a audio save feature ?
maybe an auto save feature ?
Mar 2, 2017
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So there are two things we could do here:
I'm more in favour of improving the local save, rather than using more server resources. I think we should switch all the local saves to use IndexedDB instead of LocalStorage. LocalStorage is very very limited, so we can't really backup many different sprites. Switching to IndexedDB will allow us to backup several sprites. So to do here:
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…orageGlobal PaletteService exposes window.localStorage as this.localStorageService. This is confusing since we also have the LocalStorageService class used to save piskels in local storage.
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…orageGlobal PaletteService exposes window.localStorage as this.localStorageService. This is confusing since we also have the LocalStorageService class used to save piskels in local storage.
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…orageGlobal PaletteService exposes window.localStorage as this.localStorageService. This is confusing since we also have the LocalStorageService class used to save piskels in local storage.
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…orageGlobal PaletteService exposes window.localStorage as this.localStorageService. This is confusing since we also have the LocalStorageService class used to save piskels in local storage.
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sometimes.. you can forget to save.. but maybe a audio save can fix that problem..
EXTRA : you dont have to do this if its too hard or completely new to you.
maybe the user can say how often it audio saves.. example : every 5 minutess. or 10. or 20..
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