This is a port of Goodluck to Nim. Check my post Intro to ECS by example for an introduction to the ECS design pattern. It also incorporates various improvements done by me.
- Fixed-Time-Step Implementation
- bitsquid
- Goodluck A hackable template for creating small and fast browser games.
- rs-breakout
- Breakout Tutorial
- Backcountry Architecture lessons learned when using ECS in a game
- ECS Back and Forth excellent series that describe ECS designs
- ECS with sparse array notes
- #nim-gamedev, a friendly community interested in making games with nim.
This library is distributed under the MIT license.