Releases: playnet-public/ArmA3URLFetch
Performance Fixes
Important notice
* Currently, this build is not Battleye supported! *
This update contains performance fixes:
- improved memory management and allocation
- reduced general CPU usage
Fix JSON to ArmA 3 array encoding
Important notice
* Currently, this build is not Battleye supported! *
Hello!
This release fixes the JSON to ArmA 3 array encoding.
1.1 - Fixes and usage support
Important notice
* Currently, this build is not Battleye supported! *
Hey guys!
It is nearly new year and according to that, I wanted to finish the work for this year of this mod.
Within this update, new features are contained such as:
#timeout command
The #timeout
command defines a maximum connection timeout for a request. This means that long pull request's over HTTP/HTTPS are possible now!
#redirect command
The #redirect
command allows the Location: <dest>
redirection of request. This is extremely helpful whilst connecting to API's of e.g. Google, because they are using load balancers that redirect their traffic.
If an argument after #redirect
is specified, you can set the maximum amount of redirects per request.
Changes to the SENDRQ
, GETRQ
and GETST
return codes
Here is a list of the current error codes:
https://github.com/playnet-public/ArmA3URLFetch/wiki/CallExtension-return-code's
Windows binaries are now build on VC12
That means that this extension is able to be run by any ArmA 3 user without installing any additional dependencies, because with ArmA 3 VCRedist2013 is automatically installed!
New Continuous Integration
We changed our CI from TravisCI/AppVeyor to CircleCI/AppVeyor.
Also, on new commits Debian/Ubuntu artifacts will be created automatically.
I guess that's it for now.
🎉 Happy New Year, guys! 🎉
v1.0
A few days ago I was changing things in this mod. Several features, such as POSTing data are now implemented.
This will be the base version of following versions.
From now on, this will be the recommended version.
Moreover, old releases will be removed by now.