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Decay animation jumps at the last frame #1437

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sahil87 opened this issue Apr 21, 2021 · 4 comments · Fixed by #1444
Closed

Decay animation jumps at the last frame #1437

sahil87 opened this issue Apr 21, 2021 · 4 comments · Fixed by #1444
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area: core relates to core classes // parts of the library kind: bug Something isn't working
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@sahil87
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sahil87 commented Apr 21, 2021

🐛 Bug Report

When a decay animation ends, in the last frame the value resets to "to". The decay animation isn't supposed to use "to" though.
Reference: #887 (comment)
Probably happens because of this (no decay animation check).

To Reproduce

This is a sandbox that replicates the issue.
simplescreenrecorder-2021-04-21_14 15 22

Expected behavior

No jump at the end of the decay animation

Link to repro (highly encouraged)

https://codesandbox.io/s/decay-v901-jump-cvwgi

Environment

  • react-spring v9.0.1
@joshuaellis joshuaellis added area: core relates to core classes // parts of the library template: bug This issue might be a bug v9 labels Apr 21, 2021
@joshuaellis joshuaellis added this to the v9.X.X milestone Apr 21, 2021
@joshuaellis joshuaellis added kind: bug Something isn't working and removed template: bug This issue might be a bug labels Apr 22, 2021
@joshuaellis joshuaellis self-assigned this Apr 22, 2021
@joshuaellis
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I'm looking at this in conjunction with #1026

@sahil87
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sahil87 commented Apr 27, 2021

Looking forward to the fix.
"decay" animation fills up a large void of the animations generally needed apart from physics-based spring animation.

joshuaellis added a commit that referenced this issue Apr 27, 2021
* chore(demos): add rocket-decay demo

* fix: check if immediate has changed to true to trigger inertia

* fix: add BIC

* fix: when decay is finished anim.to is set causing jump

resolves #1437
@joshuaellis
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This has been released on 9.2.0-beta.0 if you could try it that would be great ⭐

@sahil87
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sahil87 commented Apr 28, 2021

Yes, this fixes it. Thank you! 😄

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