This repository has been archived by the owner on Nov 8, 2021. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 247
FreePIE Integration
Ricardo Mendonça Ferreira edited this page Jul 3, 2019
·
9 revisions
- Install FreePIE
- Copy ALVRFreePIE.dll to C:\Program Files (x86)\FreePIE\plugins
- Launch FreePIE
- If FreePIE window does not come up, unblock file from property of ALVRFreePIE.dll
- Open sample*.py on freepie-samples or open your script.
- Run
Find some ready to use scripts at ALVR_FreePIE_scripts.
Click trackpad by keyboard "C" key. You can press/release controller button by changing alvr.buttons. alvr.buttons is array of button. You can get button index by alvr.Id().
# Click trackpad of first controller by "C" key
alvr.buttons[0][alvr.Id("trackpad_click")] = keyboard.getKeyDown(Key.C)
alvr.buttons[0][alvr.Id("trackpad_touch")] = keyboard.getKeyDown(Key.C)
# Move trackpad position by arrow keys
if keyboard.getKeyDown(Key.LeftArrow):
alvr.trackpad[0][0] = -1.0
alvr.trackpad[0][1] = 0.0
elif keyboard.getKeyDown(Key.UpArrow):
alvr.trackpad[0][0] = 0.0
alvr.trackpad[0][1] = 1.0
elif keyboard.getKeyDown(Key.RightArrow):
alvr.trackpad[0][0] = 1.0
alvr.trackpad[0][1] = 0.0
elif keyboard.getKeyDown(Key.DownArrow):
alvr.trackpad[0][0] = 0.0
alvr.trackpad[0][1] = -1.0
Move player position by mouse.
global offset
if starting:
offset = [0.0, 0.0, 0.0]
speed = 0.01
offset[0] += mouse.deltaX * speed
offset[2] += mouse.deltaY * speed
# You need to set this variable, to enable position
alvr.override_head_position = True
alvr.head_position[0] = alvr.input_head_position[0] + offset[0]
alvr.head_position[1] = alvr.input_head_position[1] + offset[1]
alvr.head_position[2] = alvr.input_head_position[2] + offset[2]
# You need to set this variable, to enable position
alvr.override_controller_position = True
alvr.controller_position[0][0] = alvr.input_controller_position[0] + offset[0]
alvr.controller_position[0][1] = alvr.input_controller_position[1] + offset[1]
alvr.controller_position[0][2] = alvr.input_controller_position[2] + offset[2]
More complex sample. You can show message on display by setting alvr.message = "mode " + str(mode).
import math, time
global prev_back, mode, offset, message_time
def sign(x): return 1 if x >= 0 else -1
# conjugate quaternion
def conj(q):
return [-q[0], -q[1], -q[2], q[3]]
# multiplication of quaternion
def multiply(a, b):
x0, y0, z0, w0 = a
x1, y1, z1, w1 = b
return [x1 * w0 - y1 * z0 + z1 * y0 + w1 * x0,
x1 * z0 + y1 * w0 - z1 * x0 + w1 * y0,
-x1 * y0 + y1 * x0 + z1 * w0 + w1 * z0,
-x1 * x0 - y1 * y0 - z1 * z0 + w1 * w0]
# convert quaternion to euler
def quaternion2euler(q):
yaw_pitch_roll = [0.0, 0.0, 0.0]
# roll (x-axis rotation)
sinr = +2.0 * (q[3] * q[0] + q[1] * q[2])
cosr = +1.0 - 2.0 * (q[0] * q[0] + q[1] * q[1])
yaw_pitch_roll[2] = atan2(sinr, cosr)
# pitch (y-axis rotation)
sinp = +2.0 * (q[3] * q[1] - q[2] * q[0])
if (fabs(sinp) >= 1):
yaw_pitch_roll[1] = math.copysign(M_PI / 2, sinp)
else:
yaw_pitch_roll[1] = math.asin(sinp)
# yaw (z-axis rotation)
siny = +2.0 * (q[3] * q[2] + q[0] * q[1]);
cosy = +1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2]);
yaw_pitch_roll[0] = math.atan2(siny, cosy);
return yaw_pitch_roll
# convert euler to quaternion
def euler2quaternion(yaw_pitch_roll):
cy = math.cos(yaw_pitch_roll[0] * 0.5);
sy = math.sin(yaw_pitch_roll[0] * 0.5);
cr = math.cos(yaw_pitch_roll[2] * 0.5);
sr = math.sin(yaw_pitch_roll[2] * 0.5);
cp = math.cos(yaw_pitch_roll[1] * 0.5);
sp = math.sin(yaw_pitch_roll[1] * 0.5);
return [cy * sr * cp - sy * cr * sp,
cy * cr * sp + sy * sr * cp,
sy * cr * cp - cy * sr * sp,
cy * cr * cp + sy * sr * sp]
# rotate specified vector using yaw_pitch_roll
def rotatevec(yaw_pitch_roll, vec):
q = euler2quaternion(yaw_pitch_roll)
return multiply(multiply(q, vec), conj(q))
if starting:
prev_back = False
mode = 0
offset = [0.0, 0.0, 0.0]
message_time = 0.0
alvr.two_controllers = True
controller = 0
# change target controller
if keyboard.getPressed(Key.Z):
controller = 1 - controller
map = [["system", Key.G], ["application_menu", Key.X], ["trigger", Key.T], ["a", Key.V], ["b", Key.B], ["x", Key.N], ["y", Key.M]
, ["grip", Key.F1], ["trackpad_click", Key.F2], ["back", Key.F3], ["guide", Key.F4], ["start", Key.F5]
, ["dpad_left", Key.F6], ["dpad_up", Key.F7], ["dpad_right", Key.F8], ["dpad_down", Key.F9], ["trackpad_touch", Key.F10]]
for k in map:
alvr.buttons[controller][alvr.Id(k[0])] = keyboard.getKeyDown(k[1])
if prev_back != alvr.input_buttons[alvr.InputId("back")]:
prev_back = alvr.input_buttons[alvr.InputId("back")]
if alvr.input_buttons[alvr.InputId("back")]:
mode = (mode + 1) % 3
# show messageo on display
alvr.message = "mode " + str(mode)
message_time = time.time()
if time.time() - message_time > 2:
# remove message after 2 seconds
alvr.message = ""
if mode == 0:
# trackpad guesture mode
alvr.buttons[controller][alvr.Id("trigger")] = alvr.buttons[controller][alvr.Id("trigger")] or alvr.input_buttons[alvr.InputId("trigger")]
#alvr.buttons[controller][alvr.Id("application_menu")] = alvr.buttons[controller][alvr.Id("application_menu")] or alvr.input_buttons[alvr.InputId("back")]
if alvr.input_buttons[alvr.InputId("trackpad_click")]:
if alvr.input_trackpad[0] + alvr.input_trackpad[1] > 0.0:
if alvr.input_trackpad[0] - alvr.input_trackpad[1] > 0.0:
# right
alvr.buttons[controller][alvr.Id("system")] = True
else:
# top
alvr.buttons[controller][alvr.Id("trackpad_click")] = True
alvr.buttons[controller][alvr.Id("trackpad_touch")] = True
else:
if alvr.input_trackpad[0] - alvr.input_trackpad[1] > 0.0:
# bottom
alvr.buttons[controller][alvr.Id("grip")] = True
else:
# left
alvr.buttons[controller][alvr.Id("application_menu")] = True
elif mode == 1:
# fly mode (buggy)
# press upper half of trackpad to forward. bottom half to back
if alvr.input_buttons[alvr.InputId("trackpad_click")]:
outvec = rotatevec(alvr.input_controller_orientation, [0, 0, -1, 0])
speed = 0.002 * sign(alvr.input_trackpad[1])
offset[0] += speed * outvec[0]
offset[1] += speed * outvec[1]
offset[2] += speed * outvec[2]
if alvr.input_buttons[alvr.InputId("trigger")] and alvr.input_buttons[alvr.InputId("trackpad_click")]:
offset = [0.0, 0.0, 0.0]
alvr.buttons[controller][alvr.Id("trigger")] = alvr.buttons[controller][alvr.Id("trigger")] or alvr.input_buttons[alvr.InputId("trigger")]
elif mode == 2:
# passthrough mode
alvr.buttons[controller][alvr.Id("trackpad_click")] = alvr.buttons[controller][alvr.Id("trackpad_click")] or alvr.input_buttons[alvr.InputId("trackpad_click")]
alvr.buttons[controller][alvr.Id("trackpad_touch")] = alvr.buttons[controller][alvr.Id("trackpad_touch")] or alvr.input_buttons[alvr.InputId("trackpad_touch")]
alvr.buttons[controller][alvr.Id("trigger")] = alvr.buttons[controller][alvr.Id("trigger")] or alvr.input_buttons[alvr.InputId("trigger")]
alvr.trackpad[controller][0] = alvr.input_trackpad[0]
alvr.trackpad[controller][1] = alvr.input_trackpad[1]
# You need to set trigger value correctly to get trigger click work
alvr.trigger[controller] = 1.0 if alvr.buttons[controller][alvr.Id("trigger")] else 0.0
alvr.override_head_position = True
alvr.head_position[0] = alvr.input_head_position[0] + offset[0]
alvr.head_position[1] = alvr.input_head_position[1] + offset[1]
alvr.head_position[2] = alvr.input_head_position[2] + offset[2]
alvr.override_controller_position = True
alvr.controller_position[controller][0] = alvr.input_controller_position[0] + offset[0]
alvr.controller_position[controller][1] = alvr.input_controller_position[1] + offset[1]
alvr.controller_position[controller][2] = alvr.input_controller_position[2] + offset[2]
#alvr.controller_position[1-controller][0] = alvr.input_controller_position[0] + offset[0] + 0.1
#alvr.controller_position[1-controller][1] = alvr.input_controller_position[1] + offset[1] + 0.1
#alvr.controller_position[1-controller][2] = alvr.input_controller_position[2] + offset[2] + 0.1
#alvr.controller_orientation[1-controller][0] = android[0].yaw
#alvr.controller_orientation[1-controller][1] = android[0].pitch
#alvr.controller_orientation[1-controller][2] = android[0].roll
alvr.override_controller_orientation = True
alvr.controller_orientation[controller][0] = alvr.input_controller_orientation[0]
alvr.controller_orientation[controller][1] = alvr.input_controller_orientation[1]
alvr.controller_orientation[controller][2] = alvr.input_controller_orientation[2]
if True:
# watch variables on FreePIE debugger
diagnostics.watch(alvr.input_head_orientation[0])
diagnostics.watch(alvr.input_head_orientation[1])
diagnostics.watch(alvr.input_head_orientation[2])
diagnostics.watch(alvr.input_controller_orientation[0])
diagnostics.watch(alvr.input_controller_orientation[1])
diagnostics.watch(alvr.input_controller_orientation[2])
diagnostics.watch(alvr.input_head_position[0])
diagnostics.watch(alvr.input_head_position[1])
diagnostics.watch(alvr.input_head_position[2])
diagnostics.watch(alvr.input_controller_position[0])
diagnostics.watch(alvr.input_controller_position[1])
diagnostics.watch(alvr.input_controller_position[2])
diagnostics.watch(alvr.input_trackpad[0])
diagnostics.watch(alvr.input_trackpad[1])
diagnostics.watch(alvr.input_buttons[0])
diagnostics.watch(alvr.input_buttons[1])
diagnostics.watch(alvr.input_buttons[2])
diagnostics.watch(alvr.input_buttons[3])
diagnostics.watch(alvr.input_buttons[4])
diagnostics.watch(alvr.input_buttons[5])
diagnostics.watch(alvr.head_position[0])
diagnostics.watch(alvr.head_position[1])
diagnostics.watch(alvr.head_position[2])