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Statistical accuracy PP and difficulty scaling for the osu!taiko ruleset #20963
Statistical accuracy PP and difficulty scaling for the osu!taiko ruleset #20963
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Since the changes here already account for hit windows properly, and does not concern SV, why does hard rock specifically need to be buffed here?
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This was done in balancing, as mid-range accuracy with HR was pretty underweighted (4x 100 on the limit does not exist HR was worth 20pp less than a HD SS). Though @Natelytle could the model be fit for greater accuracy leniency on super high OD's?
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I don't think you can without increasing complexity and decreasing estimation accuracy, I think a HR multiplier buff is a better direction if HR in particular is underweight