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IndexOutOfRangeException during Scene Export #15
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I am not sure if this is correct, but I modified the sceneExporter like so to fix it:
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Hi, thanks for the report! That's an awesome dataset, I'll add that to the testing here for sure. Thank you! |
Yep, those were the troublesome ones!
…On Wed, Apr 14, 2021 at 4:14 AM hybridherbst ***@***.***> wrote:
Found them I think. Let me know if you had issues with other ones as well.
Posting here for reference until fixed.
[image: image]
<https://user-images.githubusercontent.com/2693840/114676867-0986e000-9d0a-11eb-9e40-d1ee7d9e1b87.png>
Thanks again for reporting!
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@Skylion007 the scenes should export correctly right now. Would be great if you test as well and see if something doesn't work as expected. This was a good bug, fixing it uncovered a number of other potential issues when multiple objects shared the same mesh, but their submeshes had different sets of materials. Thanks again! |
Awesome, I noticed another potential bug dealing with metallic textures. I did an export in October and the materials were fine, but when I pulled from master of development and re-exported it seemed to have issues. I zipped an example of a broken object from AI2Thor. The original export from October seems to preserve the metallic materials. |
@hybridherbst in case you didn't get a notification due to the issue being closed. |
@Skylion007 would you mind opening a separate issue for this, ideally with some screenshots? Thank you! I also noticed that some objects have incorrect metallicness, which might be a regression after fixing lots of colorspace and URP export issues. Also when referencing that dataset, would be great if you could tell me the scene where that's from as well :) Thanks! |
I tried to update the GLTF Export Plugin. It did fix scenes that were broken due to empty meshes, but it broke scenes that worked perfectly before. I am trying to export GLBs of the all the scenes in AI2Thor for reproducibility.
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