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Erode, dilate, threshold shader filters match closer to CPU filters #6405

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merged 3 commits into from
Oct 7, 2023

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wong-justin
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Resolves #6398

Changes (discussed in the issue above but summarized again here):

  • THRESHOLD shader tweaked to match CPU filter more closely. Still a few pixels different, but close enough
  • ERODE, DILATE shaders use luminance values to exactly match CPU filters
  • texelSize accounts for pixel density now

Screenshots of the change:

Before After

PR Checklist

  • npm run lint passes
  • [Inline documentation] is included / updated
  • [Unit tests] are included / updated

@@ -1096,7 +1099,7 @@ p5.RendererGL = class RendererGL extends p5.Renderer {
else {
pg.shader(this.filterShader);
this.filterShader.setUniform('tex0', this);
this.filterShader.setUniform('texelSize', [1/this.width, 1/this.height]);
this.filterShader.setUniform('texelSize', texelSize);
this.filterShader.setUniform('canvasSize', [this.width, this.height]);
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Should these values also be multiplied by pixel density?

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@davepagurek davepagurek Sep 13, 2023

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This is a good question. I think ideally, we'd want to make the shader handle pixel density rather than the user calling the filter function so that it's easier to make density-agnostic sketches. That means the shader would likely want to know about both the width and the pixel density. I think right now this is possible by comparing texelSize and canvasSize, but wouldn't be possible if we also multiply by pixel density here. (Maybe it's worth adding pixelDensity as a separate uniform so it doesn't always have to be calculated by dividing the other two? Not necessary in this PR though!)

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I was thinking maybe all shader uniforms should account for pixel density, ie. texelSize = 1 / (width * pixelDensity), 1 / (height * pixelDensity) and canvasSize = width * pixelDensity, height * pixelDensity. That way they would all be doing work at the same level of resolution. Although having canvasSize != width, height is probably not what the user expects.

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I think the main reason why we might not want that for all uniforms is that if the pixel density is always premultiplied, then the shader can't distinguish between a canvas at 2x density and a canvas at 2x the size. That would mean that on the user's screen, a filter(BLUR, 3) on a 2x display might end up looking less blurry than on a 1x display, since the blur radius would be smaller relative to the physical size of the canvas. I think I naturally interpret the 3 in filter(BLUR, 3) as being the same units the rest of p5 uses, pixels times pixel density, rather than real pixels.

I think it's ok having most uniforms come with pixel density premultiplied as long as we also pass the density into the shader on its own too though.

@aferriss
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aferriss commented Sep 13, 2023

Thanks for making the PR Justin! Apologies for steering you wrong initially with the non-luminance based erode/dilate filters but I'm glad we got there in the end.

I wonder if the small differences in threshold is due to different interpolations/anti-alias settings when in webgl mode. Do you notice the difference go away when drawing a rect instead of an ellipse? Either way it seems like the difference is very minor.

It looks good to me!

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Nice work @wong-justin!

@wong-justin
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Ah yep @aferriss, antialiasing makes a ton of sense. Sure enough, rects match up perfectly.

@Qianqianye
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Thanks @wong-justin for working on it and @davepagurek for the approval. @aferriss, do you think this PR is ready to be merged? Thanks!

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aferriss commented Oct 7, 2023

Yes, lgtm!!

@Qianqianye Qianqianye merged commit bb78e67 into processing:main Oct 7, 2023
AmrikSD referenced this pull request in Potato-Blood/pogo Nov 10, 2023
This PR contains the following updates:

| Package | Type | Update | Change |
|---|---|---|---|
| [p5](https://togithub.com/processing/p5.js) | devDependencies | minor
| [`1.7.0` -> `1.8.0`](https://renovatebot.com/diffs/npm/p5/1.7.0/1.8.0)
|
|
[@types/p5](https://togithub.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/p5)
([source](https://togithub.com/DefinitelyTyped/DefinitelyTyped)) |
devDependencies | patch | [`1.7.0` ->
`1.7.3`](https://renovatebot.com/diffs/npm/@types%2fp5/1.7.0/1.7.3) |

---

### Release Notes

<details>
<summary>processing/p5.js (p5)</summary>

###
[`v1.8.0`](https://togithub.com/processing/p5.js/releases/tag/v1.8.0)

[Compare
Source](https://togithub.com/processing/p5.js/compare/v1.7.0...v1.8.0)

<!-- Release notes generated using configuration in .github/release.yml
at v1.8.0 -->

#### What's Changed 🎊

##### WebGL

In this release, p5.js added some new WebGL mode tools. Filters now run
in shaders for extra speed, and you can now run custom filter shaders,
even on 2D canvases. You can now cut holes in shapes with
`beginContour()` and apply vector masks with `beginClip()`. You can
reuse shapes more efficiently with `buildGeometry()` and instanced
rendering. Finally, we have also fixed a number of bugs. *- Summary
written by [@&#8203;davepagurek](https://togithub.com/davepagurek) ✨*

- Add support for beginContour() and endContour() in Webgl mode by
[@&#8203;davepagurek](https://togithub.com/davepagurek) in
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- Update documentation_style_guide.md with new guideline by
[@&#8203;zelf0](https://togithub.com/zelf0) in
[https://github.com/processing/p5.js/pull/6334](https://togithub.com/processing/p5.js/pull/6334)
- add missing code contributors to all contributors in README and
`.all-contributors.rc` file by [@&#8203;gr2m](https://togithub.com/gr2m)
in
[https://github.com/processing/p5.js/pull/6349](https://togithub.com/processing/p5.js/pull/6349)
- docs(all-contributors): remove
[@&#8203;stellartux](https://togithub.com/stellartux) as requested by
[@&#8203;gr2m](https://togithub.com/gr2m) in
[https://github.com/processing/p5.js/pull/6368](https://togithub.com/processing/p5.js/pull/6368)
- docs(src/utilities): Use `describe()` instead of `@alt` by
[@&#8203;Zearin](https://togithub.com/Zearin) in
[https://github.com/processing/p5.js/pull/5598](https://togithub.com/processing/p5.js/pull/5598)
- Fix typo in export path to fix dev mode by
[@&#8203;mykongee](https://togithub.com/mykongee) in
[https://github.com/processing/p5.js/pull/6373](https://togithub.com/processing/p5.js/pull/6373)
- Improve Readme for future Contributors to codebase by
[@&#8203;Ayush23Dash](https://togithub.com/Ayush23Dash) in
[https://github.com/processing/p5.js/pull/6260](https://togithub.com/processing/p5.js/pull/6260)
- Fixed mousePressed() Example Error by
[@&#8203;Utkarsh3128](https://togithub.com/Utkarsh3128) in
[https://github.com/processing/p5.js/pull/6413](https://togithub.com/processing/p5.js/pull/6413)
- Update README.md by
[@&#8203;katlich112358](https://togithub.com/katlich112358) in
[https://github.com/processing/p5.js/pull/6458](https://togithub.com/processing/p5.js/pull/6458)
- Fixed typing errors in validate_params.js file's documentation by
[@&#8203;Garima3110](https://togithub.com/Garima3110) in
[https://github.com/processing/p5.js/pull/6473](https://togithub.com/processing/p5.js/pull/6473)
- typo and unused variable from core by
[@&#8203;benschac](https://togithub.com/benschac) in
[https://github.com/processing/p5.js/pull/6476](https://togithub.com/processing/p5.js/pull/6476)

#### New Contributors 💗

- [@&#8203;munusshih](https://togithub.com/munusshih) made their first
contribution in
[https://github.com/processing/p5.js/pull/6184](https://togithub.com/processing/p5.js/pull/6184)
- [@&#8203;SilasVM](https://togithub.com/SilasVM) made their first
contribution in
[https://github.com/processing/p5.js/pull/6284](https://togithub.com/processing/p5.js/pull/6284)
- [@&#8203;snwarner22](https://togithub.com/snwarner22) made their first
contribution in
[https://github.com/processing/p5.js/pull/6288](https://togithub.com/processing/p5.js/pull/6288)
- [@&#8203;thatguyseven](https://togithub.com/thatguyseven) made their
first contribution in
[https://github.com/processing/p5.js/pull/6296](https://togithub.com/processing/p5.js/pull/6296)
- [@&#8203;OnexiMedina](https://togithub.com/OnexiMedina) made their
first contribution in
[https://github.com/processing/p5.js/pull/6307](https://togithub.com/processing/p5.js/pull/6307)
- [@&#8203;donaldzhu](https://togithub.com/donaldzhu) made their first
contribution in
[https://github.com/processing/p5.js/pull/6309](https://togithub.com/processing/p5.js/pull/6309)
- [@&#8203;gr2m](https://togithub.com/gr2m) made their first
contribution in
[https://github.com/processing/p5.js/pull/6341](https://togithub.com/processing/p5.js/pull/6341)
- [@&#8203;RandomGamingDev](https://togithub.com/RandomGamingDev) made
their first contribution in
[https://github.com/processing/p5.js/pull/6276](https://togithub.com/processing/p5.js/pull/6276)
- [@&#8203;mykongee](https://togithub.com/mykongee) made their first
contribution in
[https://github.com/processing/p5.js/pull/6373](https://togithub.com/processing/p5.js/pull/6373)
- [@&#8203;j-adel](https://togithub.com/j-adel) made their first
contribution in
[https://github.com/processing/p5.js/pull/6374](https://togithub.com/processing/p5.js/pull/6374)
- [@&#8203;meezwhite](https://togithub.com/meezwhite) made their first
contribution in
[https://github.com/processing/p5.js/pull/6401](https://togithub.com/processing/p5.js/pull/6401)
- [@&#8203;dewanshDT](https://togithub.com/dewanshDT) made their first
contribution in
[https://github.com/processing/p5.js/pull/6403](https://togithub.com/processing/p5.js/pull/6403)
- [@&#8203;Utkarsh3128](https://togithub.com/Utkarsh3128) made their
first contribution in
[https://github.com/processing/p5.js/pull/6413](https://togithub.com/processing/p5.js/pull/6413)
- [@&#8203;KeyboardSounds](https://togithub.com/KeyboardSounds) made
their first contribution in
[https://github.com/processing/p5.js/pull/6420](https://togithub.com/processing/p5.js/pull/6420)
- [@&#8203;capGoblin](https://togithub.com/capGoblin) made their first
contribution in
[https://github.com/processing/p5.js/pull/6426](https://togithub.com/processing/p5.js/pull/6426)
- [@&#8203;Gaurav-1306](https://togithub.com/Gaurav-1306) made their
first contribution in
[https://github.com/processing/p5.js/pull/6446](https://togithub.com/processing/p5.js/pull/6446)
- [@&#8203;katlich112358](https://togithub.com/katlich112358) made their
first contribution in
[https://github.com/processing/p5.js/pull/6455](https://togithub.com/processing/p5.js/pull/6455)
- [@&#8203;Garima3110](https://togithub.com/Garima3110) made their first
contribution in
[https://github.com/processing/p5.js/pull/6473](https://togithub.com/processing/p5.js/pull/6473)
- [@&#8203;benschac](https://togithub.com/benschac) made their first
contribution in
[https://github.com/processing/p5.js/pull/6476](https://togithub.com/processing/p5.js/pull/6476)
- [@&#8203;perminder-17](https://togithub.com/perminder-17) made their
first contribution in
[https://github.com/processing/p5.js/pull/6488](https://togithub.com/processing/p5.js/pull/6488)
- [@&#8203;lakshay451](https://togithub.com/lakshay451) made their first
contribution in
[https://github.com/processing/p5.js/pull/6493](https://togithub.com/processing/p5.js/pull/6493)

**Full Changelog**:
processing/p5.js@v1.7.0...v1.8.0

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Discrepancies with shader-based THRESHOLD, ERODE, and DILATE Filters at higher pixel densities
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