Fixed the shader in the endShape()
example to make the boxes separated from one another
#6656
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The update to the camera locked the z at 800 which changed how the boxes are rendered in the example. This pull requests serves to divide them by changing the offset and making it so that the boxes are divided by per-pixel transformations in the shader.
Resolves #6655
Changes:
This changes the offset from *100 to *23 and makes it so that the offset is applied to the position before multiplication of the camera, and projection matrices with the position.
Screenshots of the change:
Before:
After:
PR Checklist
npm run lint
passes