Fix vector reflect() mutating surface normal arg (#7088) #7103
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Resolves #7088
Changes:
Added unit tests to check the reflect functions (static and instance) don't alter the given surfaceNormal vector.
Changed the common p5.Vector reflect function so that the given surfaceNormal vector is not mutated unexpectedly.
Did so by making a local copy of the input vector:
Screenshots of the change:
n/a
PR Checklist
npm run lint
passesNote: eslint passes but emits one warning.
misc implementation notes
Also considered this alternative implementation using the static methods to avoid a local copy of the vector, but I think it turns out harder to read, and requires the normalisation calculation happen twice.