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Refactor arc and rect to use canvas methods rather than curves #7205

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Sep 12, 2024
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120 changes: 32 additions & 88 deletions src/core/p5.Renderer2D.js
Original file line number Diff line number Diff line change
Expand Up @@ -532,42 +532,6 @@ class Renderer2D extends p5.Renderer {
// SHAPE | 2D Primitives
//////////////////////////////////////////////

/**
* Generate a cubic Bezier representing an arc on the unit circle of total
* angle `size` radians, beginning `start` radians above the x-axis. Up to
* four of these curves are combined to make a full arc.
*
* See ecridge.com/bezier.pdf for an explanation of the method.
*/
_acuteArcToBezier(
start,
size
) {
// Evaluate constants.
const alpha = size / 2.0,
cos_alpha = Math.cos(alpha),
sin_alpha = Math.sin(alpha),
cot_alpha = 1.0 / Math.tan(alpha),
// This is how far the arc needs to be rotated.
phi = start + alpha,
cos_phi = Math.cos(phi),
sin_phi = Math.sin(phi),
lambda = (4.0 - cos_alpha) / 3.0,
mu = sin_alpha + (cos_alpha - lambda) * cot_alpha;

// Return rotated waypoints.
return {
ax: Math.cos(start).toFixed(7),
ay: Math.sin(start).toFixed(7),
bx: (lambda * cos_phi + mu * sin_phi).toFixed(7),
by: (lambda * sin_phi - mu * cos_phi).toFixed(7),
cx: (lambda * cos_phi - mu * sin_phi).toFixed(7),
cy: (lambda * sin_phi + mu * cos_phi).toFixed(7),
dx: Math.cos(start + size).toFixed(7),
dy: Math.sin(start + size).toFixed(7)
};
}

/*
* This function requires that:
*
Expand All @@ -577,64 +541,51 @@ class Renderer2D extends p5.Renderer {
*/
arc(x, y, w, h, start, stop, mode) {
const ctx = this.drawingContext;
const rx = w / 2.0;
const ry = h / 2.0;
const epsilon = 0.00001; // Smallest visible angle on displays up to 4K.
let arcToDraw = 0;
const curves = [];

x += rx;
y += ry;

// Create curves
while (stop - start >= epsilon) {
arcToDraw = Math.min(stop - start, constants.HALF_PI);
curves.push(this._acuteArcToBezier(start, arcToDraw));
start += arcToDraw;
}

// Fill curves
const centerX = x + w / 2,
centerY = y + h / 2,
radiusX = w / 2,
radiusY = h / 2;

// Determines whether to add a line to the center, which should be done
// when the mode is PIE or default; as well as when the start and end
// angles do not form a full circle.
const createPieSlice = ! (
mode === constants.CHORD ||
mode === constants.OPEN ||
(stop - start) % constants.TWO_PI === 0
);

// Fill
if (this._doFill) {
if (!this._clipping) ctx.beginPath();
curves.forEach((curve, index) => {
if (index === 0) {
ctx.moveTo(x + curve.ax * rx, y + curve.ay * ry);
}
/* eslint-disable indent */
ctx.bezierCurveTo(x + curve.bx * rx, y + curve.by * ry,
x + curve.cx * rx, y + curve.cy * ry,
x + curve.dx * rx, y + curve.dy * ry);
/* eslint-enable indent */
});
if (mode === constants.PIE || mode == null) {
ctx.lineTo(x, y);
}
ctx.ellipse(centerX, centerY, radiusX, radiusY, 0, start, stop);
if (createPieSlice) ctx.lineTo(centerX, centerY);
ctx.closePath();
if (!this._clipping) ctx.fill();
}

// Stroke curves
// Stroke
if (this._doStroke) {
if (!this._clipping) ctx.beginPath();
curves.forEach((curve, index) => {
if (index === 0) {
ctx.moveTo(x + curve.ax * rx, y + curve.ay * ry);
}
/* eslint-disable indent */
ctx.bezierCurveTo(x + curve.bx * rx, y + curve.by * ry,
x + curve.cx * rx, y + curve.cy * ry,
x + curve.dx * rx, y + curve.dy * ry);
/* eslint-enable indent */
});
if (mode === constants.PIE) {
ctx.lineTo(x, y);
ctx.closePath();
} else if (mode === constants.CHORD) {
ctx.ellipse(centerX, centerY, radiusX, radiusY, 0, start, stop);

if (mode === constants.PIE && createPieSlice) {
// In PIE mode, stroke is added to the center and back to path,
// unless the pie forms a complete ellipse (see: createPieSlice)
ctx.lineTo(centerX, centerY);
}

if (mode === constants.PIE || mode === constants.CHORD) {
// Stroke connects back to path begin for both PIE and CHORD
ctx.closePath();
}

if (!this._clipping) ctx.stroke();
}

return this;

}

ellipse(args) {
Expand Down Expand Up @@ -804,14 +755,7 @@ class Renderer2D extends p5.Renderer {
bl = hh;
}

// Draw shape
if (!this._clipping) ctx.beginPath();
ctx.moveTo(x + tl, y);
ctx.arcTo(x + w, y, x + w, y + h, tr);
ctx.arcTo(x + w, y + h, x, y + h, br);
ctx.arcTo(x, y + h, x, y, bl);
ctx.arcTo(x, y, x + w, y, tl);
ctx.closePath();
ctx.roundRect(x, y, w, h, [tl, tr, br, bl]);
}
if (!this._clipping && this._doFill) {
ctx.fill();
Expand Down
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