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Document event.peek() behavior, minor doc and stub fixes #3122
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LGTM, thanks for the PR!
Worth to mention that @gresm also proposed a fix for this issue in his latest PR.
Otherwise, I left little changes.
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If this is becoming public, a test or two for it would also be good
buildconfig/stubs/pygame/event.pyi
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exclude: Optional[_EventTypes] = None, | ||
) -> List[Event]: ... | ||
def poll() -> Event: ... | ||
def wait(timeout: int = 0) -> Event: ... | ||
def peek(eventtype: Optional[_EventTypes] = None, pump: Any = True) -> bool: ... | ||
def clear(eventtype: Optional[_EventTypes] = None, pump: Any = True) -> None: ... | ||
def peek(eventtype: Optional[_EventTypes] = None, pump: bool = True) -> bool: ... |
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The return value probably needs to be updated here to be consistent with the docs.
Also, the reason it was typed as Any
in the first place is because almost any object in python is acceptable as a bool, as you probably already know
Wanted to write one for it, but got a segfault with this code: import pygame
pygame.init()
pygame.event.clear()
e = pygame.Event(pygame.KEYDOWN, key=pygame.K_SPACE)
pygame.event.post(e)
print("1")
assert e == pygame.event.peek(pump=False)
print("2")
assert e == pygame.event.peek(None, False)
print("3") # This one never gets printed Debugging it a bit more, seems like the dict proxy on this line is already freed Line 930 in ddc900e
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After giving it a bit of thought, my current opinion is that we should remove this functionality all together now.
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Fixes #1196 by documenting the behavior of pygame.event.peek if nothing is passed in.
Also marks
event.type
andevent.dict
readonly in the stubs, adds runtime docs to them, and makes the pump argument more accurate in the stubs.