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first issue in #11
the mouse even is explained in example
shadertoy_glsl_mouse_event.py
as well as some information in the comments on the source: https://www.shadertoy.com/view/Mss3zHthere is two issues with the current implementation when comparing the online reference with the local example:
the first frame when you click a white circle will show up. (in progress)a bit of a bodge where a click begins when you press the mouse button and ends when you move the mouse. This kind of resembles the behavior of the website when paused.