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algorithms and data structures for generative art #11
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circle packing |
cellular automata and game of life |
particle system |
bézier curves |
A* pathfinding |
Tilings/tessalations Multi-Scale Truchet Patterns A Guide to Hexagonal Grids in P5JS |
Signed distance functions (SDF) |
Genetic algorithms |
moore curve |
hilbert curve |
a good summary of the different algorithms |
Ant colonies |
Delauney triangulation |
the traveling salesman algorithm |
Maurer rose |
Turing Patterns, Cellular Automata, Tilings and Op-Art |
Here we collect a series of algorithms that have been repurposed for generative art
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