Model provides a way to describe software architecture models using diagrams as code. This approach provides many benefit over the use of graphical tools, in particular:
- Built-in history via source control versioning: Each change to the software architecture model results in a commit making it natural to implement Architectural Decision Records.
- Simple and consistent reuse of shared architecture components: The code of shared architecture components can be imported by other software systems. Apart from the obvious time saving a major advantage is ensuring that all references are automatically kept up-to-date as the shared architecture component evolves. The shared architecture component code can be versioned using traditional source code versioning techniques as well.
- Consistent notation and visual styles: The same mechanism used to import shared architecture diagram can also be used to import shared style definitions.
- Ability to control drift between reality and diagrams: Static code analysis allows writing tools that compare the software models with actual code to detect discrepencies (this repo does not provide such a tool at this time).
The Model DSL is implemented in Go and follows the C4 Model to describe the software architecture. Using Go to implement the DSL makes it possible to leverage Go packages to share and version models. It also allows for extending or customizing the DSL by writing simple Go functions.
The C4 (Context, Containers, Components and Code) model provides a clean and simple set of constructs (software elements, deployment nodes and views) that can be learned in minutes. The C4 model is very flexible and only focuses on a few key concepts making it possible to express many different styles of architectures while still adding value.
Here is a complete design describing a simple architecture model composed of a user and a software system:
package design
import . "goa.design/model/dsl"
var _ = Design("Getting Started", "This is a model of my software system.", func() {
var System = SoftwareSystem("Software System", "My software system.", func() {
Tag("system")
})
Person("User", "A user of my software system.", func() {
Uses(System, "Uses")
Tag("person")
})
Views(func() {
SystemContextView(System, "SystemContext", "An example of a System Context diagram.", func() {
AddAll()
AutoLayout(RankLeftRight)
})
Styles(func() {
ElementStyle("system", func() {
Background("#1168bd")
Color("#ffffff")
})
ElementStyle("person", func() {
Shape(ShapePerson)
Background("#08427b")
Color("#ffffff")
})
})
})
})
This code creates a model containing two elements, a relationship, a single
view and some styling information. Running the mdl
tool (see installation
instructions below) renders the following diagram:
Additional examples can be found in the examples directory.
Model uses Go modules and thus requires Go version 1.11 or greater. Assuming
a working installation of Go, the mdl
and stz
tools can be installed
using:
go get goa.design/model/cmd/mdl
go get goa.design/model/cmd/stz
Model includes two command line tools supporting two different workflows:
-
The
mdl
tool serves a graphical editor that makes it possible to position the elements and relationships in each view defined in the design. The graphical editor saves the rendered views as SVG files in a directory specified when running the tool.mdl
can also generate a JSON representation of the model. -
The
stz
tool uploads the software architecture described in the DSL to the Structurizr service. This service renders the model and includes a visual editor to rearrange the results (the tool takes care of keeping any change made graphically on the next upload).
Diagram source code: model.go
Model also provides a Goa plugin so that the design of APIs and microservices written in Goa can be augmented with a description of the corresponding software architecture.
The mdl serve
command starts a local HTTP server that serves a graphical
editor. The command takes the Go import path to the package containing the
DSL as argument. The path to the directory used to save the SVG files can be
provided via the -dir
flag, by default the editor creates a gen
folder
under the current path. For example:
mdl serve goa.design/model/examples/basic/model -dir gen
Watching: /home/raphael/go/src/goa.design/model/examples/basic/model
Editor started. Open http://localhost:8080 in your browser.
Modifying and saving the DSL while the editor is running causes it to automatically update and reflect the latest changes making it convenient to work on the model while editing the view layouts.
The mdl gen
command generates the JSON representation of a design, it accepts
the Go import path to the package containing the design DSL as argument. For
example the following command generates the JSON for the basic
example
mdl gen goa.design/model/examples/basic/model -out design.json
The generated file design.json
contains a JSON representation of the
Design struct.
Alternatively, the stz
tool generates a file containing a
JSON representation of a Structurize service workspace
that corresponds to the design described in the DSL. The tool can then upload
the workspace to the Structurizr service. The tool
can also retrieve the JSON representation of a workspace from the service.
This example uploads a workspace corresponding to the DSL defined in the Go
package goa.design/model/examples/basic
:
stz gen goa.design/model/examples/basic/model
stz put workspace.json -id ID -key KEY -secret SECRET
In this example ID
is the Structurizr service workspace ID, KEY
the
Structurizr service API key and SECRET
the corresponding secret.
The example below retrieves the JSON representation of a workspace from Structurizr:
stz get -id ID -key KEY -secret SECRET -out workspace.json
This package can also be used as a Goa plugin by including the DSL package in the Goa design:
package design
import . "goa.design/goa/v3/dsl"
import "goa.design/model/dsl"
// ... DSL describing API, services and architecture model
Running goa gen
creates both a design.json
and a workspace.json
file in
the gen
folder. The workspace.json
file follows the
structurizr JSON schema and can be
uploaded to the Structurizr service for example using the stz
tool included
in this repo.
The mdl package RunDSL method runs the DSL and produces data structures that contain all the information needed to render the views it defines.
The stz package RunDSL method runs the DSL and produces a data structure that can be serialized into JSON and uploaded to the Structurizr service.
The stz package also contains a client library for the Structurizr service APIs.
Here is a complete example that uploads the design described in a DSL to the Structurizr service:
package main
import (
"fmt"
"os"
. "goa.design/model/dsl"
"goa.design/model/stz"
)
// DSL that describes software architecture model.
var _ = Design("Getting Started", "This is a model of my software system.", func() {
var System = SoftwareSystem("Software System", "My software system.", func() {
Tag("system")
})
Person("User", "A user of my software system.", func() {
Uses(System, "Uses")
Tag("person")
})
Views(func() {
SystemContextView(System, "SystemContext", "An example of a System Context diagram.", func() {
AddAll()
AutoLayout(RankLeftRight)
})
Styles(func() {
ElementStyle("system", func() {
Background("#1168bd")
Color("#ffffff")
})
ElementStyle("person", func() {
Shape(ShapePerson)
Background("#08427b")
Color("#ffffff")
})
})
})
})
// Executes the DSL and uploads the corresponding workspace to Structurizr.
func main() {
// Run the model DSL
w, err := stz.RunDSL()
if err != nil {
fmt.Fprintf(os.Stderr, "invalid design: %s", err.Error())
os.Exit(1)
}
// Upload the design to the Structurizr service.
// The API key and secret must be set in the STRUCTURIZR_KEY and
// STRUCTURIZR_SECRET environment variables respectively. The
// workspace ID must be set in STRUCTURIZR_WORKSPACE_ID.
var (
key = os.Getenv("STRUCTURIZR_KEY")
secret = os.Getenv("STRUCTURIZR_SECRET")
wid = os.Getenv("STRUCTURIZR_WORKSPACE_ID")
)
if key == "" || secret == "" || wid == "" {
fmt.Fprintln(os.Stderr, "missing STRUCTURIZR_KEY, STRUCTURIZR_SECRET or STRUCTURIZR_WORKSPACE_ID environment variable.")
os.Exit(1)
}
c := stz.NewClient(key, secret)
if err := c.Put(wid, w); err != nil {
fmt.Fprintf(os.Stderr, "failed to store workspace: %s\n", err.Error())
os.Exit(1)
}
}
The following rules apply to all elements and views declared in a model:
- Software and people names must be unique.
- Container names must be unique within the context of a software system.
- Component names must be unique within the context of a container.
- Deployment node names must be unique with their parent context.
- Infrastructure node names must be unique with their parent context.
- All relationships from a given source element to a given destination element must have a unique description.
- View keys must be unique.
Note that uniqueness of names is enforced by combining the evaluated definitions for a given element. For example if a model contained:
var Person1 = Person("User", "A user", func() {
Uses("System 1", "Uses")
})
var Person2 = Person("User", "The same user again", func() {
Uses("System 2", "Uses")
})
Then the final model would only define a single person named "User"
with
the description "The same user again"
and both relationships. This makes it
possible to import shared models and "edit" existing elements, for example to
add new relationships.
Some DSL functions such as Uses
, Delivers
, InteractsWith
, Add
and
Link
accept references to elements as argument. The references can be done
either through a variable (which holds the element being referred to) or by
the path of the element. The path of an element is constructured by appending
the parent element names separated by slashes (/) and the name of the
element. For example the path of the component 'C' in the container 'CO' and
software system 'S' is 'S/CO/C'. The path can be relative when the reference
is made within a scoped function, for example when adding an element to a
view that is scoped to a parent element.
The DSL package documentation lists all the DSL keywords and their usage.
The file DSL.md illustrates the complete syntax in one design.
The graphical editor is started using the mdl serve
command. This command
accepts the import path to the Go package containing the model DSL. The
editor makes it possible to position the elements and their relationships in
each view.
The editor makes it possible to select a view described in the DSL and to position its elements and relationships graphically. Multiple elements can be selected by either dragging over the selection or by using SHIFT + CLICK. Selecting multiple elements automatically selects the relationships between these elements as well.
New vertices can be created on relationship lines using ALT + CLICK, existing vertices can be deleted with BACKSPACE or DELETE. See the table below for a complete list of editor shortcuts.
The Save View
button causes the editor to create a SVG rendering of the
currently edited view in the target directory (specified via the -dir
flag). The SVG encodes the positions of all the elements and relationships as
well so that restarting the editor using the same target directory
automatically restores the element positions.
Diagram source code: model.go
The editor supports a number of keyboard shortcuts listed below:
Category | Shortcut | Effect |
---|---|---|
Help | ?, SHIFT + F1 | Show keyboard shortcuts |
File | CTRL + S | Save SVG |
History | CTRL + Z | Undo |
History | CTRL + SHIFT + Z, CTRL + Y | Redo |
Relationship editing | ALT + CLICK | Add relationship vertex |
Relationship editing | ALT + SHIFT + CLICK | Add label anchor relationship vertex |
Relationship editing | DELETE, BACKSPACE | Remove relationship vertex |
Zoom | CTRL + =, CTRL + wheel | Zoom in |
Zoom | CTRL + -, CTRL + wheel | Zoom out |
Zoom | CTRL + 9 | Zoom - fit |
Zoom | CTRL + 0 | Zoom 100% |
Select | CTRL + A | Select all |
Select | ESC | Deselect |
Move | UP | Move up |
Move | SHIFT + UP | Move up fast |
Move | DOWN | Move down |
Move | SHIFT + DOWN | Move down fast |
Move | RIGHT | Move right |
Move | SHIFT + RIGHT | Move right fast |
Move | LEFT | Move left |
Move | SHIFT + LEFT | Move left fast |
While functional, the editor isn't considered feature complete yet. Here is the list of features that will be added in the future:
- Snap to grid
- Better SVG clipping on save
- Autolayout on start if no pre-existing layout information
- Support for both vertical and horizontal ranking with autolayout
- Keyboard shortcuts for vertical and horizontal align
- Autosave toggle
- Distribute horizontally and vertically
- Toolbar icons
Refer to the examples directory for working examples.