Faster midpoint calculation for binary_search_by
#128236
Closed
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This takes advantage of the fact that slices can only have a maximum of
isize::MAX
elements, which means that the midpoint can be calculated using(left + right) / 2
instead ofleft + (right - left) / 2
.The old calculation is kept only for ZST slices which can have up to
usize::MAX
elements.Comparison with previous version: https://rust.godbolt.org/z/YccscWoqv