rewrite the tutorial section on boxes #5428
Merged
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My goal is to explain the underlying concepts first (destructors and then ownership) with plenty of step-by-step examples, so that thoroughly explaining the semantics of mutability, boxes, moves, etc. is a breeze. I'm trying to avoid the comparisons with C++ that were done before, because this should be approachable for people coming from any language. C++ programmers already know these concepts so they aren't the audience that needs to be catered to. Comparisons with other languages can be done in separate documents (like this one).
This still needs examples for ownership (inherited mutability), owned boxes and managed boxes.