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Reduce complexity in output? #58
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I've customized your script for my own purposes to follow this logic (prioritizing 'Devicons' over 'SetiUI', moving 'SetiUI' right after 'Devicons') and only retaining 'FA' glyphs that don't conflict with 'Octicons' (haven't tested yet moving the displaced glyphs elsewhere). Now that I've thought of additional simplification (with only two fonts required) the patcher could have those two additional aggregate options for producing SourceFontNFA prioritizing 'FA' and SourceFontNO prioritizing 'Octicons'. If you're interested in such a simplification, I'd be happy to do a PR with the script and help with fixing the names for couple of fonts that I use myself. |
I really appreciate your ideas here and they make a lot of sense. 🙇 These are suggestions I will definitely and probably need to consider, especially the 'windows version' possibly just trimming the names no matter what. Especially if that actually makes things less confusing to someone coming to download the fonts.
Yeah correct. This might be the way to go. Have to think about this and perhaps get some more opinions (if possible) 😄
Sorry didn't quite understand what you meant here. It seems like later you contradicted by saying you prefered 'Devicons' to take priority over 'Seti-UI' or maybe I misunderstood.
Yeah that makes sense. Originally when this font started it was just 'Seti-UI' and those were moved for some reason that I currently do not remember (I will have to check). But yes when 'devicons' was added the conflict was apparent only then. Really the only problem with moving 'Seti-ui' is that it would break vim-devicons which relies upon the specific codepoints for glyphs and was the catalyst of this project even existing 😛. However there is a good target opportunity to move around glyph positions for version 1.0.0 of vim-devicons is released (following semver) because there are going to be breaking changes already planned for 😄 Anyway, yes these are all possible at some point 👍 |
You're right, I do prefer 'Devicons' to take precedence. I was just assuming that this choice, once made, is constant and doesn't offer variations. Only in this sense there is no variation.
P.S. |
@eugenesvk Yeah I think this should be feasible and done at the A few other interesting motivator to decrease the number of Fonts:
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…text Made the `context` segment customizable.
going to close this as we will be changing the mappings for the next major version. thanks |
This issue has been automatically locked since there has not been any recent activity (i.e. last half year) after it was closed. It helps our maintainers focus on the active issues. If you have found a problem that seems similar, please open a new issue, complete the issue template with all the details necessary to reproduce, and mention this issue as reference. |
Partially following up on #42 and also continuing my thoughts after dealing with #56 may I offer a few thoughts on how to reduce the staggering complexity in the number of fonts produced by the patcher?
With short names (e.g. "NC" instead of "Nerd Font Complete") Windows version is never needed.
Also, we could also get rid of most of thee complexity with variations.
Currently, you have two conflicts among glyph sets:
For the 1st there is no variation, 'SetUI' takes precedence. For the 2nd you either shift 'Octicons' if 'FA' is present or just have 'Octicons' in default positions without 'FA'.
So, in your scheme, only two fonts are needed:
2a) complete with 'Octicons' shifted and 'FA' in default position and
2b) complete with 'Octicons' in default position and 'FA' shifted
That's it in the current implementation!
Personally, I'd prefer in the 1st conflict to prioritize 'Devicons' to make it match the intended codepoints and allow using well-established reference tables (https://vorillaz.github.io/devicons/#/dafont) and then just shift 'SetiUI' to right after 'Devicons'
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