Releases: semagnum/light-painter
Releases · semagnum/light-painter
1.4.2
- Fix bug setting shadow method that no longer exists in 4.3
- fixed unit test to work for 4.3 (not in add-on)
Please report any errors here or projects.blender.org/SMagnusson/light-painter!
Full Changelog: 1.4.1...1.4.2
1.4.1
- Adds option to show keymap text in the status bar, enabled by default
- Disables keymap text in 3D view header by default (if you already have the add-on, it should stay enabled unless you turn it off)
Full Changelog: 1.4.0...1.4.1
1.4.0 - customizable (and displayed) keymap!
- #8 Customizable keymaps! By opening the new add-on preferences (click the dropdown for the add-on after enabling it), you can remap the tool keys as you see fit.
- #6 Keymap overlay: all those (cluttered) keyboard shortcuts and info while dragging values in the header? Now, users have a convenient text overlay displaying the same information in the 3D view. Can be enabled/disabled and repositioned in the preferences.
Full Changelog: 1.3.9...1.4.0
1.3.9
- #5 bug fixed: mesh light's flatten toggle keyboard shortcut did not get picked up, in favor of power mode. Unit tests added to prevent future keymap clashes.
Note: future issues are now preferred to be listed on projects.blender.org
Full Changelog: 1.3.8...1.3.9
1.3.8
- [FIX] drag mode would end early if shortcut key is held down for too long, now they trigger upon release/keyup of shortcut key
- limit allowed navigation keys to just "3D view" keyboard shortcuts
- fix text header for mesh tools, where commas were in wrong position
- minor code reformatting
Full Changelog: 1.3.7...1.3.8
1.3.7
- Hotfix: the "Reload Scripts" operator breaks Light Painter in 4.2 due to the absolute import not working
- Light Painter checks allows navigation-related keyboard shortcuts to work so users can move around the 3D scene while painting. The keyconfig is now cached to speed up those navigation checks.
Full Changelog: 1.3.6...1.3.7
1.3.6
- Bug fix: "radius mode" and command was displayed when painting area lamps, which don't have a radius mode
Light Painter is on Blender's official extensions platform! You can download zip files from there extensions.blender.org/add-ons/lightpainter/ or have Blender 4.2 automatically update Light Painter for you.
Full Changelog: 1.3.5...1.3.6
1.3.5
- Updated README that Light Painter is in transition to moving to its new home: projects.blender.org/SMagnusson/light-painter, more information there
- move shader definition to the module level for reuse, updated tests to work in background mode
- optimized keymap lookup
- fixed #69 - refactor light object deletion upon cancelling to mitigate Blender's depsgraph handler from triggering
- fixed #70 - previously, mesh light paint manipulated mesh objects previously selected. Existing selection is cleared upon using tool (but should be restored if cancelled) to match behavior of other add object tools - only new object is active and selected afterward.
Full Changelog: 1.3.3...1.3.5
1.3.3
1.3.0
What's Changed
- Support multiple languages by @chenpaner in #64
- Add manifest file for extension support in 4.2
- Disable add-on in unit tests, to validate
unregister()
New Contributors
- @chenpaner made their first contribution in #64
Full Changelog: 1.2.7...1.3.0