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Releases: semagnum/light-painter

1.4.2

17 Dec 16:53
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  • Fix bug setting shadow method that no longer exists in 4.3
  • fixed unit test to work for 4.3 (not in add-on)

Please report any errors here or projects.blender.org/SMagnusson/light-painter!

Full Changelog: 1.4.1...1.4.2

1.4.1

03 Dec 22:27
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  • Adds option to show keymap text in the status bar, enabled by default
  • Disables keymap text in 3D view header by default (if you already have the add-on, it should stay enabled unless you turn it off)

Full Changelog: 1.4.0...1.4.1

1.4.0 - customizable (and displayed) keymap!

29 Oct 15:57
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  • #8 Customizable keymaps! By opening the new add-on preferences (click the dropdown for the add-on after enabling it), you can remap the tool keys as you see fit.
  • #6 Keymap overlay: all those (cluttered) keyboard shortcuts and info while dragging values in the header? Now, users have a convenient text overlay displaying the same information in the 3D view. Can be enabled/disabled and repositioned in the preferences.

Full Changelog: 1.3.9...1.4.0

1.3.9

09 Sep 03:31
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  • #5 bug fixed: mesh light's flatten toggle keyboard shortcut did not get picked up, in favor of power mode. Unit tests added to prevent future keymap clashes.

Note: future issues are now preferred to be listed on projects.blender.org

Full Changelog: 1.3.8...1.3.9

1.3.8

22 Aug 16:10
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  • [FIX] drag mode would end early if shortcut key is held down for too long, now they trigger upon release/keyup of shortcut key
  • limit allowed navigation keys to just "3D view" keyboard shortcuts
  • fix text header for mesh tools, where commas were in wrong position
  • minor code reformatting

Full Changelog: 1.3.7...1.3.8

1.3.7

20 Jul 17:12
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  • Hotfix: the "Reload Scripts" operator breaks Light Painter in 4.2 due to the absolute import not working
  • Light Painter checks allows navigation-related keyboard shortcuts to work so users can move around the 3D scene while painting. The keyconfig is now cached to speed up those navigation checks.

Full Changelog: 1.3.6...1.3.7

1.3.6

19 Jul 04:28
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  • Bug fix: "radius mode" and command was displayed when painting area lamps, which don't have a radius mode

Light Painter is on Blender's official extensions platform! You can download zip files from there extensions.blender.org/add-ons/lightpainter/ or have Blender 4.2 automatically update Light Painter for you.

Full Changelog: 1.3.5...1.3.6

1.3.5

10 Jun 15:54
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  • Updated README that Light Painter is in transition to moving to its new home: projects.blender.org/SMagnusson/light-painter, more information there
  • move shader definition to the module level for reuse, updated tests to work in background mode
  • optimized keymap lookup
  • fixed #69 - refactor light object deletion upon cancelling to mitigate Blender's depsgraph handler from triggering
  • fixed #70 - previously, mesh light paint manipulated mesh objects previously selected. Existing selection is cleared upon using tool (but should be restored if cancelled) to match behavior of other add object tools - only new object is active and selected afterward.

Full Changelog: 1.3.3...1.3.5

1.3.3

07 May 16:57
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What's Changed

  • #62 Beam shape in #65
  • Redo panel UI rework: use_property_split in #68 and #67, moving gobos warning upon clicking the operator button
  • Add test enforcing extension and bl_info version parity

Full Changelog: 1.3.0...1.3.3

1.3.0

09 Apr 14:57
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What's Changed

  • Support multiple languages by @chenpaner in #64
  • Add manifest file for extension support in 4.2
  • Disable add-on in unit tests, to validate unregister()

New Contributors

Full Changelog: 1.2.7...1.3.0