A LazyProxy can be used for IoC containers to improve performance by changing the resolve behavior.
More info can be found in the article about Lazy Dependency Injection for .NET.
The library provides in NuGet.
Install-Package LazyProxy.Unity
Consider the following service:
public interface IMyService
{
void Foo();
}
public class MyService : IMyService
{
public MyService() => Console.WriteLine("Ctor");
public void Foo() => Console.WriteLine("Foo");
}
A lazy registration for this service can be added like this:
// Creating a container
using var container = new UnityContainer();
// Adding a lazy registration
container.RegisterLazy<IMyService, MyService>();
Console.WriteLine("Resolving the service...");
var service = container.Resolve<IMyService>();
Console.WriteLine("Executing the 'Foo' method...");
service.Foo();
The output for this example:
Resolving the service...
Executing the 'Foo' method...
Ctor
Foo
Currently, LazyProxy.Unity
supports the following:
- Registration of types by interfaces;
- Passing lifetime managers;
- Passing injection members;
- Resolving by child containers.
Here is a result of the Benchmark test
BenchmarkDotNet=v0.10.14, OS=Windows 10.0.17134
Intel Core i5-6600K CPU 3.50GHz (Skylake), 1 CPU, 4 logical and 4 physical cores
Frequency=3421881 Hz, Resolution=292.2369 ns, Timer=TSC
.NET Core SDK=2.1.104
[Host] : .NET Core 2.0.6 (CoreCLR 4.6.26212.01, CoreFX 4.6.26212.01), 64bit RyuJIT
Job-WRIASW : .NET Framework 4.7.1 (CLR 4.0.30319.42000), 64bit RyuJIT-v4.7.3131.0
Job-AHTPGH : .NET Core 2.0.6 (CoreCLR 4.6.26212.01, CoreFX 4.6.26212.01), 64bit RyuJIT
InvocationCount=1 LaunchCount=10 RunStrategy=ColdStart TargetCount=1
Method | Runtime | Mean | Error | StdDev |
--------------------------- |-------- |------------:|-------------:|------------:|
RegisterType | Clr | 4,137.7 us | 413.30 us | 273.37 us |
RegisterLazy | Clr | 20,674.2 us | 8,720.50 us | 5,768.07 us |
ColdResolveType | Clr | 46,964.2 us | 7,248.30 us | 4,794.30 us |
ColdResolveLazy | Clr | 45,114.7 us | 14,851.68 us | 9,823.47 us |
HotResolveType | Clr | 11,071.5 us | 537.94 us | 355.81 us |
HotResolveLazy | Clr | 459.6 us | 81.59 us | 53.97 us |
InvokeMethod | Clr | 360.1 us | 104.89 us | 69.38 us |
InvokeLazyMethodFirstTime | Clr | 16,164.2 us | 725.08 us | 479.60 us |
InvokeLazyMethodSecondTime | Clr | 315.4 us | 53.41 us | 35.33 us |
RegisterType | Core | 3,687.9 us | 395.56 us | 261.64 us |
RegisterLazy | Core | 17,750.2 us | 7,664.41 us | 5,069.54 us |
ColdResolveType | Core | 50,519.3 us | 2,217.58 us | 1,466.79 us |
ColdResolveLazy | Core | 46,829.4 us | 1,848.44 us | 1,222.63 us |
HotResolveType | Core | 10,911.2 us | 542.79 us | 359.02 us |
HotResolveLazy | Core | 471.4 us | 47.37 us | 31.34 us |
InvokeMethod | Core | 333.8 us | 23.26 us | 15.39 us |
InvokeLazyMethodFirstTime | Core | 16,226.2 us | 527.92 us | 349.18 us |
InvokeLazyMethodSecondTime | Core | 336.4 us | 68.45 us | 45.28 us |
// * Legends *
Mean : Arithmetic mean of all measurements
Error : Half of 99.9% confidence interval
StdDev : Standard deviation of all measurements
1 us : 1 Microsecond (0.000001 sec)
This project is licensed under the Apache License, Version 2.0. - see the LICENSE file for details.