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Fixed up code reduction #1418

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Feb 14, 2025
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3 changes: 3 additions & 0 deletions modules/gui.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1069,6 +1069,9 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function ()
"combat:" .. T["Combat Timer"],
"ammo:" .. T["Ammo Counter"],
"soulshard:" .. T["Soulshard Counter"],
"bindlocation:" .. T["Hearth"],
"thistletea:" .. T["Thistle Tea"],
"flashpowder:" .. T["Flash Powder"],
"bagspace:" .. T["Bagspace"]
},
["tooltip_position"] = {
Expand Down
251 changes: 106 additions & 145 deletions modules/panel.lua
Original file line number Diff line number Diff line change
Expand Up @@ -545,25 +545,47 @@ pfUI:RegisterModule("panel", "vanilla:tbc", function()
widget:RegisterEvent("PLAYER_ENTERING_WORLD")
widget:RegisterEvent("BAG_UPDATE")
widget:SetScript("OnEvent", function()
local count = 0
local _, class = UnitClass("player")

if class == "WARLOCK" then
for bag=0,4 do
for slot=1,GetContainerNumSlots(bag) do
local link = GetContainerItemLink(bag,slot)
if link then
local _, _, id = string.find(link, "item:(%d+):%d+:%d+:%d+")
if id == "6265" then
local _, itemCount = GetContainerItemInfo(bag,slot)
count = count + itemCount
end
end
end
end
local count = pfUI.api.GetItemCount("Soul Shard")
pfUI.panel:OutputPanel("soulshard", T["Soulshards"] .. ": " .. count)
end
end)
end

do -- Hearthstone bind location
local widget = CreateFrame("Frame", "pfPanelBindLocation", UIParent)
widget:RegisterEvent("PLAYER_ENTERING_WORLD")
widget:RegisterEvent("CHAT_MSG_SYSTEM")
widget:SetScript("OnEvent", function()
local bindlocation = GetBindLocation()
pfUI.panel:OutputPanel("bindlocation", T["Hearthstone"] .. ": " .. bindlocation)
end)
end

do -- Flash Powder
local widget = CreateFrame("Frame", "pfPanelFlashPowder", UIParent)
widget:RegisterEvent("PLAYER_ENTERING_WORLD")
widget:RegisterEvent("BAG_UPDATE")
widget:SetScript("OnEvent", function()
local _, class = UnitClass("player")
if class == "ROGUE" then
local count = pfUI.api.GetItemCount("Flash Powder")
pfUI.panel:OutputPanel("flashpowder", T["Flash Powder"] .. ": " .. count)
end
end)
end

pfUI.panel:OutputPanel("soulshard", T["Soulshards"] .. ": " .. count)
do -- Thistle Tea
local widget = CreateFrame("Frame", "pfPanelThistleTea", UIParent)
widget:RegisterEvent("PLAYER_ENTERING_WORLD")
widget:RegisterEvent("BAG_UPDATE")
widget:SetScript("OnEvent", function()
local _, class = UnitClass("player")
if class == "ROGUE" then
local count = pfUI.api.GetItemCount("Thistle Tea")
pfUI.panel:OutputPanel("thistletea", T["Thistle Tea"] .. ": " .. count)
end
end)
end
end
Expand Down Expand Up @@ -612,10 +634,63 @@ pfUI:RegisterModule("panel", "vanilla:tbc", function()
end
end

local function CreatePanelButton(parent, width, location, tjustify)
local frame = CreateFrame("Button", nil, parent)
frame:SetFrameLevel(0)
frame:ClearAllPoints()
frame:SetWidth(width)
frame:SetHeight(parent:GetHeight())
frame:SetPoint(location, 0, 0)
frame.text = frame:CreateFontString("Status", "LOW", "GameFontNormal")
frame.text:ClearAllPoints()
frame.text:SetAllPoints(frame)
frame.text:SetPoint(location, 0, 0)
frame.text:SetJustifyH(tjustify)
frame.text:SetFont(font, font_size, "OUTLINE")
frame.text:SetFontObject(GameFontWhite)
return frame
end

pfUI.panel.left = CreateFrame("Frame", "pfPanelLeft", UIParent)
pfUI.panel.left:SetFrameStrata("FULLSCREEN")
pfUI.panel.left:ClearAllPoints()
local function CreatePanel(panelname, default_border)
frame = CreateFrame("Frame", panelname, UIParent)
frame:SetFrameStrata("FULLSCREEN")
frame:ClearAllPoints()
frame:SetFrameStrata("DIALOG")
frame:SetHeight(C.global.font_size*1.5)
CreateBackdrop(frame, default_border, nil)
CreateBackdropShadow(frame)
UpdateMovable(frame)
return frame
end

local function CreatePanelHide(parent, leftright)
parent.hide = CreateFrame("Button", nil, parent)
parent.hide:SetFrameLevel(4)
parent.hide:SetPoint(leftright, parent.backdrop, leftright, 0, 0)
parent.hide:SetPoint("TOP", parent.backdrop, "TOP", 0, 0)
parent.hide:SetPoint("BOTTOM", parent.backdrop, "BOTTOM", 0, 0)
parent.hide:SetWidth(12)
return parent.hide
end

local function CreatePanelHideTexture(parent, framename, leftright)
SkinButton(parent)
parent:SetBackdropColor(0,0,0,0)

parent.texture = parent:CreateTexture(framename)
local imgstring = "img:" .. leftright
parent.texture:SetTexture(pfUI.media[imgstring])
parent.texture:SetPoint("CENTER", 0, 0)
parent.texture:SetWidth(8)
parent.texture:SetHeight(8)
parent.texture:SetVertexColor(.25,.25,.25,1)
return parent.texture
end

-- left panel
pfUI.panel.left = CreatePanel("pfPanelLeft", default_border)
pfUI.panel.left.hide = CreatePanelHide(pfUI.panel.left, "LEFT", -5)
pfUI.panel.left.hide.texture = CreatePanelHideTexture(pfUI.panel.left.hide, "pfPanelLeftHide", "left")

if pfUI.chat then
pfUI.panel.left:SetScale(pfUI.chat.left:GetScale())
Expand All @@ -626,84 +701,28 @@ pfUI:RegisterModule("panel", "vanilla:tbc", function()
pfUI.panel.left:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 5, 5)
end

pfUI.panel.left:SetFrameStrata("DIALOG")
pfUI.panel.left:SetHeight(C.global.font_size*1.5)

CreateBackdrop(pfUI.panel.left, default_border, nil)
CreateBackdropShadow(pfUI.panel.left)
UpdateMovable(pfUI.panel.left)

pfUI.panel.left.hide = CreateFrame("Button", nil, pfUI.panel.left)
pfUI.panel.left.hide:SetFrameLevel(4)
pfUI.panel.left.hide:SetPoint("LEFT", pfUI.panel.left.backdrop, "LEFT", 0, 0)
pfUI.panel.left.hide:SetPoint("TOP", pfUI.panel.left.backdrop, "TOP", 0, 0)
pfUI.panel.left.hide:SetPoint("BOTTOM", pfUI.panel.left.backdrop, "BOTTOM", 0, 0)
pfUI.panel.left.hide:SetWidth(12)

pfUI.panel.left.hide:SetScript("OnClick", function()
if pfUI.chat.left:IsShown() then pfUI.chat.left:Hide() else pfUI.chat.left:Show() end
end)

if not pfUI.chat then pfUI.panel.left.hide:Hide() end

SkinButton(pfUI.panel.left.hide)
pfUI.panel.left.hide:SetBackdropColor(0,0,0,0)

pfUI.panel.left.hide.texture = pfUI.panel.left.hide:CreateTexture("pfPanelLeftHide")
pfUI.panel.left.hide.texture:SetTexture(pfUI.media["img:left"])
pfUI.panel.left.hide.texture:SetPoint("CENTER", 0, 0)
pfUI.panel.left.hide.texture:SetWidth(8)
pfUI.panel.left.hide.texture:SetHeight(8)
pfUI.panel.left.hide.texture:SetVertexColor(.25,.25,.25,1)

pfUI.panel.left.left = CreateFrame("Button", nil, pfUI.panel.left)
pfUI.panel.left.left:SetFrameLevel(0)
pfUI.panel.left.left:ClearAllPoints()
pfUI.panel.left.left:SetWidth(115)
pfUI.panel.left.left:SetHeight(pfUI.panel.left:GetHeight())
pfUI.panel.left.left:SetPoint("LEFT", 0, 0)
pfUI.panel.left.left.text = pfUI.panel.left.left:CreateFontString("Status", "LOW", "GameFontNormal")
pfUI.panel.left.left.text:SetFont(font, font_size, "OUTLINE")
pfUI.panel.left.left.text:ClearAllPoints()
pfUI.panel.left.left.text:SetAllPoints(pfUI.panel.left.left)
pfUI.panel.left.left.text:SetPoint("CENTER", 0, 0)
pfUI.panel.left.left.text:SetFontObject(GameFontWhite)

pfUI.panel.left.center = CreateFrame("Button", nil, pfUI.panel.left)
pfUI.panel.left.center:SetFrameLevel(0)
pfUI.panel.left.center:ClearAllPoints()
pfUI.panel.left.center:SetWidth(115)
pfUI.panel.left.center:SetHeight(pfUI.panel.left:GetHeight())
pfUI.panel.left.center:SetPoint("CENTER", 0, 0)
pfUI.panel.left.center.text = pfUI.panel.left.center:CreateFontString("Status", "LOW", "GameFontNormal")
pfUI.panel.left.center.text:SetFont(font, font_size, "OUTLINE")
pfUI.panel.left.center.text:ClearAllPoints()
pfUI.panel.left.center.text:SetAllPoints(pfUI.panel.left.center)
pfUI.panel.left.center.text:SetPoint("CENTER", 0, 0)
pfUI.panel.left.center.text:SetFontObject(GameFontWhite)

pfUI.panel.left.right = CreateFrame("Button", nil, pfUI.panel.left)
pfUI.panel.left.right:SetFrameLevel(0)
pfUI.panel.left.right:ClearAllPoints()
pfUI.panel.left.right:SetWidth(115)
pfUI.panel.left.right:SetHeight(pfUI.panel.left:GetHeight())
pfUI.panel.left.right:SetPoint("RIGHT", 0, 0)
pfUI.panel.left.right.text = pfUI.panel.left.right:CreateFontString("Status", "LOW", "GameFontNormal")
pfUI.panel.left.right.text:SetFont(font, font_size, "OUTLINE")
pfUI.panel.left.right.text:ClearAllPoints()
pfUI.panel.left.right.text:SetAllPoints(pfUI.panel.left.right)
pfUI.panel.left.right.text:SetPoint("CENTER", 0, 0)
pfUI.panel.left.right.text:SetFontObject(GameFontWhite)
-- buttons for left panel
pfUI.panel.left.left = CreatePanelButton(pfUI.panel.left, 115, "LEFT", "CENTER")
pfUI.panel.left.center = CreatePanelButton(pfUI.panel.left, 115, "CENTER", "CENTER")
pfUI.panel.left.right = CreatePanelButton(pfUI.panel.left, 115, "RIGHT", "CENTER")

if C.panel.left.left == "none"
and C.panel.left.center == "none"
and C.panel.left.right == "none" then
pfUI.panel.left:Hide()
end

pfUI.panel.right = CreateFrame("Frame", "pfPanelRight", UIParent)
pfUI.panel.right:SetFrameStrata("FULLSCREEN")
pfUI.panel.right:ClearAllPoints()
-- right panel
pfUI.panel.right = CreatePanel("pfPanelRight", default_border)
pfUI.panel.right.hide = CreatePanelHide(pfUI.panel.right, "RIGHT", 5)
pfUI.panel.right.hide.texture = CreatePanelHideTexture(pfUI.panel.right.hide, "pfPanelRightHide", "right")

if pfUI.chat then
pfUI.panel.right:SetScale(pfUI.chat.right:GetScale())
pfUI.panel.right:SetWidth(tonumber(C.chat.right.width) - 4)
Expand All @@ -713,74 +732,16 @@ pfUI:RegisterModule("panel", "vanilla:tbc", function()
pfUI.panel.right:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -5, 5)
end

pfUI.panel.right:SetFrameStrata("DIALOG")
pfUI.panel.right:SetHeight(C.global.font_size*1.5)

CreateBackdrop(pfUI.panel.right, default_border, nil)
CreateBackdropShadow(pfUI.panel.right)
UpdateMovable(pfUI.panel.right)

pfUI.panel.right.hide = CreateFrame("Button", nil, pfUI.panel.right)
pfUI.panel.right.hide:SetFrameLevel(4)
pfUI.panel.right.hide:SetPoint("RIGHT", pfUI.panel.right.backdrop, "RIGHT", 0, 0)
pfUI.panel.right.hide:SetPoint("TOP", pfUI.panel.right.backdrop, "TOP", 0, 0)
pfUI.panel.right.hide:SetPoint("BOTTOM", pfUI.panel.right.backdrop, "BOTTOM", 0, 0)
pfUI.panel.right.hide:SetWidth(12)

pfUI.panel.right.hide:SetScript("OnClick", function()
if pfUI.chat.right:IsShown() then pfUI.chat.right:Hide() else pfUI.chat.right:Show() end
end)

if not pfUI.chat then pfUI.panel.right.hide:Hide() end

SkinButton(pfUI.panel.right.hide)
pfUI.panel.right.hide:SetBackdropColor(0,0,0,0)

pfUI.panel.right.hide.texture = pfUI.panel.right.hide:CreateTexture("pfPanelRightHide")
pfUI.panel.right.hide.texture:SetTexture(pfUI.media["img:right"])
pfUI.panel.right.hide.texture:SetPoint("CENTER", 0, 0)
pfUI.panel.right.hide.texture:SetWidth(8)
pfUI.panel.right.hide.texture:SetHeight(8)
pfUI.panel.right.hide.texture:SetVertexColor(.25,.25,.25,1)

pfUI.panel.right.left = CreateFrame("Button", nil, pfUI.panel.right)
pfUI.panel.right.left:SetFrameLevel(0)
pfUI.panel.right.left:ClearAllPoints()
pfUI.panel.right.left:SetWidth(115)
pfUI.panel.right.left:SetHeight(pfUI.panel.right:GetHeight())
pfUI.panel.right.left:SetPoint("LEFT", 0, 0)
pfUI.panel.right.left.text = pfUI.panel.right.left:CreateFontString("Status", "LOW", "GameFontNormal")
pfUI.panel.right.left.text:SetFont(font, font_size, "OUTLINE")
pfUI.panel.right.left.text:ClearAllPoints()
pfUI.panel.right.left.text:SetAllPoints(pfUI.panel.right.left)
pfUI.panel.right.left.text:SetPoint("CENTER", 0, 0)
pfUI.panel.right.left.text:SetFontObject(GameFontWhite)

pfUI.panel.right.center = CreateFrame("Button", nil, pfUI.panel.right)
pfUI.panel.right.center:SetFrameLevel(0)
pfUI.panel.right.center:ClearAllPoints()
pfUI.panel.right.center:SetWidth(115)
pfUI.panel.right.center:SetHeight(pfUI.panel.right:GetHeight())
pfUI.panel.right.center:SetPoint("CENTER", 0, 0)
pfUI.panel.right.center.text = pfUI.panel.right.center:CreateFontString("Status", "LOW", "GameFontNormal")
pfUI.panel.right.center.text:SetFont(font, font_size, "OUTLINE")
pfUI.panel.right.center.text:ClearAllPoints()
pfUI.panel.right.center.text:SetAllPoints(pfUI.panel.right.center)
pfUI.panel.right.center.text:SetPoint("CENTER", 0, 0)
pfUI.panel.right.center.text:SetFontObject(GameFontWhite)

pfUI.panel.right.right = CreateFrame("Button", nil, pfUI.panel.right)
pfUI.panel.right.right:SetFrameLevel(0)
pfUI.panel.right.right:ClearAllPoints()
pfUI.panel.right.right:SetWidth(115)
pfUI.panel.right.right:SetHeight(pfUI.panel.right:GetHeight())
pfUI.panel.right.right:SetPoint("RIGHT", 0, 0)
pfUI.panel.right.right.text = pfUI.panel.right.right:CreateFontString("Status", "LOW", "GameFontNormal")
pfUI.panel.right.right.text:SetFont(font, font_size, "OUTLINE")
pfUI.panel.right.right.text:ClearAllPoints()
pfUI.panel.right.right.text:SetAllPoints(pfUI.panel.right.right)
pfUI.panel.right.right.text:SetPoint("CENTER", 0, 0)
pfUI.panel.right.right.text:SetFontObject(GameFontWhite)
-- buttons for right panel
pfUI.panel.right.left = CreatePanelButton(pfUI.panel.right, 115, "LEFT", "CENTER")
pfUI.panel.right.center = CreatePanelButton(pfUI.panel.right, 115, "CENTER", "CENTER")
pfUI.panel.right.right = CreatePanelButton(pfUI.panel.right, 115, "RIGHT", "CENTER")

if C.panel.right.left == "none"
and C.panel.right.center == "none"
Expand Down