-
Notifications
You must be signed in to change notification settings - Fork 376
User_App_Fibonacci_Action_Client
Note: This tutorial assumes that you have completed:
- Installation and Configuration
- Writing a Simple Action Server (Humble) (Noetic)
- How to add new Message Types
- Launch the Action Server on ROS
- Configure Action Client on Unity
- The Code Explained
ROS2 Humble
-
Run RosBridge Websocket and the Fibonacci Action Server example from the ROS2 tutorials package action_tutorials_page. The package can be installed using the package manager
sudo apt install ros-humble-action-tutorials-cpp
or from the ROS2 tutorial page: Writing an Action Server and Client (C++). -
Note that to be able to cancel actions, the
send_action_goals_in_new_thread
parameter of the websocket should be set. -
Although there is also a Python version of the tutorial package from the ROS2 documentation, we recommend using the C++ package because there are some bugs with the Python package that make it unable to cancel actions and crash rqt.
ros2 run rosbridge_server rosbridge_websocket --ros-args -p send_action_goals_in_new_thread:=true
# Another terminal
ros2 run action_tutorials_cpp fibonacci_action_server
-
Create a new empty
GameObject
, name it as 'RosConnector'. This is where we will attach ourRosConnector
andUnityFibonacciActionClient
components.- Or you can head to the
Unity Package Manager
window and under theSamples
section of ROS# you can import theFibonacci Action Scene
. For the sake of this tutorial, disable the server component underRosConnector
.
- Or you can head to the
-
Action Name
is the name of the action, set it to "fibonacci". Usually published and subscribed topics are named as 'action_name/goal', 'action_name/feedback', etc. -
Fibonacci Order
is the order of Fibonacci series defined as the goal for this particular action. Users set the goal, and clicks onSend Goal
to activate the action server. Users can cancel the activated server by clicking onCancel Goal
. -
Status
,Feedback
, andResult
are the fields to inform users about the current state of action server, and updated via callback functions of subscribed topics to the action server. -
Simply run the Unity application, and click on "Send Goal".
The FibonacciActionClient.cs
is a derived client implementation of the generic abstract class ActionClient.cs
. In ROS#, each action server and client must implement their respective abstract classes. For more information about the Fibonacci Action client implementation, see .NET Fibonacci Action Client/Server. For more information about the under-the-hood abstract classes, see Actions Middleware Implementation. In this subsection, only the Unity usage example of the Fibonacci Action Client is discussed.
private void Start()
{
rosConnector = GetComponent<RosConnector>();
fibonacciActionClient = new FibonacciActionClient(actionName, rosConnector.RosSocket);
fibonacciActionClient.Initialize();
}
To create a client instance, a RosSocket
instance and the action name must be passed to the constructor. The action name is not the same as the action message type, it is just a custom name. Message types are handled under the hood.
private void Update()
{
status = fibonacciActionClient.GetStatusString();
feedback = fibonacciActionClient.GetFeedbackString();
result = fibonacciActionClient.GetResultString();
}
Although not necessary, status, feedback, and result can be stored in the update loop for monitoring. These values are already handled within the client implementation by their corresponding callback functions.
public void RegisterGoal()
{
fibonacciActionClient.SetActionGoal(new FibonacciGoal(fibonacciOrder));
}
To register a goal, instead of just passing the order as an integer, the correct message type must be passed to the SetActionGoal
method. The FibonacciGoal
type in this example is one of the auto generated message types by RosSharp.MessageGeneration
.
ROS1 Noetic
-
Note: This section assumes that you have ROS installed on a machine accessible from Unity machine and have
rosbridge_server
installed in ROS. See our wiki page for installation guide -
In order to get Unity to talk to ROS, fire up
RosBridge WebSocket
by running the following in terminal
$ roslaunch rosbridge_server rosbridge_websocket.launch
- Then get Fibonacci action server from ROS tutorial "Writing a Simple Action Server using the Execute Callback" running by executing the following in a separate terminal window:
$ rosrun actionlib_tutorials fibonacci_server
-
Create a new empty
GameObject
, name it as 'RosConnector'. This is where we will attach ourRosConnector
andUnityFibonacciActionClient
components. -
Action Name
is the name of the action, set it to "fibonacci". Usually published and subscribed topics are named as 'action_name/goal', 'action_name/feedback', etc. -
Fibonacci Order
is the order of Fibonacci series defined as the goal for this particular action. Users set the goal, and clicks onSend Goal
to activate the action server. Users can preempt the activated server by clicking onCancel Goal
. -
Status
,Feedback
, andResult
are the fields to inform users about the current state of action server, and updated via callback functions of subscribed topics to the action server. -
Simply run the Unity3D application, and click on "Send Goal".
-
ActionClient.cs
is an abstract class which can be implemented by providing the message types of the defined ROS action. Please see the example implementationFibonacciActionClient.cs
to observe the message types used for Fibonacci action example.
- For more information about the Fibonacci Action client implementation, see .NET Fibonacci Action Client/Server. For more information about the under-the-hood abstract classes and state machine model, see Actions Middleware Implementation, and Action Server State Machine Model, respectively. In this subsection, only the Unity usage example of the Fibonacci Action Client is discussed.
public abstract class ActionClient<TAction, TActionGoal, TActionResult, TActionFeedback, TGoal, TResult, TFeedback>
where TAction : Action<TActionGoal, TActionResult, TActionFeedback, TGoal, TResult, TFeedback>
where TActionGoal : ActionGoal<TGoal>
where TActionResult : ActionResult<TResult>
where TActionFeedback : ActionFeedback<TFeedback>
where TGoal : Message
where TResult : Message
where TFeedback : Message
-
ActionClient
has generic callback functions for subscriptions to 'action_name/status', 'action_name/feedback', and 'action_name/result', in which application-specific handling functions are called. -
In order to implement
ActionClient
, users only have to implement the handling functions, for example, OnResultReceived() function to process the result received from the action server.
// Implement by user to handle result.
protected abstract void OnResultReceived();
private void ResultCallback(TActionResult actionResult)
{
action.action_result = actionResult;
OnResultReceived();
}
-
FibonacciActionClient
object can be instantiated either on Unity3D or in a console application. -
For the use of action client implementation on Unity3D, please see
UnityFibonacciActionClient.cs
and the corresponding inspector editor script.
public class UnityFibonacciActionClient : MonoBehaviour
{
private RosConnector rosConnector;
public FibonacciActionClient fibonacciActionClient;
public string actionName;
public int fibonacciOrder = 20;
public string status = "";
public string feedback = "";
public string result = "";
private void Start()
{
rosConnector = GetComponent<RosConnector>();
fibonacciActionClient = new FibonacciActionClient(actionName, rosConnector.RosSocket);
fibonacciActionClient.Initialize();
}
- Note that this is a MonoBehaviour class. On Unity3D application start,
FibonacciActionClient
object is instantiated with an action name and a RosSocket.
private void Update()
{
status = fibonacciActionClient.GetStatusString();
feedback = fibonacciActionClient.GetFeedbackString();
result = fibonacciActionClient.GetResultString();
}
- On every Unity3D update step, we just call the getter functions of
FibonacciActionClient
object to update the fields on the inspector.
public void RegisterGoal()
{
fibonacciActionClient.fibonacciOrder = fibonacciOrder;
}
-
RegisterGoal() binds the Fibonacci order from the Unity3D inspector to the
FibonacciActionClient
object. -
For the use of action client implementation in a console application, please see
FibonacciActionClientConsoleExample.cs
.
Next tutorial: Fibonacci Action Server
© Siemens AG, 2017-2025
-
- 1.3.1 R2D2 Setup
- 1.3.2 Gazebo Setup on VM
- 1.3.3 TurtleBot Setup (Optional for ROS2)
- 2.1 Quick Start
- 2.2 Transfer a URDF from ROS to Unity
- 2.3 Transfer a URDF from Unity to ROS
- 2.4 Unity Simulation Scene Example
- 2.5 Gazebo Simulation Scene Example
- 2.6 Fibonacci Action Client
- 2.7 Fibonacci Action Server
- 3.1 Import a URDF on Windows
- 3.2 Create, Modify and Export a URDF Model
- 3.3 Animate a Robot Model in Unity
- 4.1 Introduction to RosBridgeClient
- 4.2 Image Publication
- 4.3 URDF Transfer
- 4.4 Fibonacci Action Client/Server
- Message Handling: Readers & Writers
- Thread Safety for Message Reception
- File Server Package
- ROS-Unity Coordinate System Conversions
- Post Build Events
- Preprocessor Directives in ROS#
- Adding New Message Types
- RosBridgeClient Protocols
- RosBridgeClient Serializers
- Actions in ROS#
- Action Server State Machine Model
© Siemens AG, 2017-2025