Automatically sell items based on quality. For example, .sell green will sell all green (uncommon) items from bags, bank, equipped (customizable via .conf). Only items with sell price > 0 will be sold and player will be given the correct amount of gold. Can be used to sell those annoying grey items.
There is also a Gossip NPC that can be used to sell items, entry is 200000. This npc also features a confirmation message before bulk selling the items. The NPC also features "Buyback" (works exactly like a vendor's buyback, limited to 12 slots) and also an individual item sell functionality.
Simply clone the repository and add mod-sell-items to the modules folder. Re-run cmake and rebuild the project. The .sql files should be imported automatically, if not then you should manually apply them.
- silviu20092