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This repository has been archived by the owner on Jul 19, 2024. It is now read-only.

Releases: soulsmods/ModEngine2

Mod Engine 2.1 - Armored Core 6 Support

01 Sep 04:29
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NOTE: When linking to ModEngine 2 please link to https://github.com/soulsmods/ModEngine2/releases instead of linking to this specific release so mod players will always be able to download the latest version

This version of Mod Engine 2 adds initial support for Armored Core 6 mods, as well as some other fixes and updates.

Full changelog:

  • Initial support for Armored Core 6
  • Support for Dark Souls 3 patch 1.15.2
  • Internal filesystem logic now uses Unicode for paths, which may resolve issues for users with file system paths that contain non-English characters

After a long hiatus, future Mod Engine 2 updates are planned. Some planned features include support for audio file modding, alternate save files for mods, increasing game memory limits, and support for other games like Sekiro and DS2:SOTFS.

Contributors: @katalash @garyttierney @ivyl @ividyon @horkrux

preview4

26 Aug 17:07
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preview4 Pre-release
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Hotfix to support Dark Souls 3 version 1.15.1

Changes

  • Allow use of the modengine2 Lua API.
  • Log additional information when extensions (or arbitrary DLLs) are being loaded.

Fixes

  • Update patch addresses used for DS3 mod loader by @Dasaav-dsv
  • Fix AOB scans used for loose params by @Dasaav-dsv
  • Load system libraries from the system path, not C:/ (#69)
  • Respect mod enabled setting (#41)

Full Changelog: preview3...preview4

Mod Engine 2 for Elden Ring - Preview 3

31 Mar 10:23
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Pre-release

Initial public preview release of Mod Engine 2 to enable mod loading for Elden Ring. Please read the included README.txt.

WARNING: This is a preview build and is missing functionality and may have issues. We give no guarantees and you should backup your savefile before messing with mods (save file can be found at AppData\Roaming\EldenRing or you can use a save manager utility).

NOTE: Unlike the original mod engine, Mod Engine 2 does not need to be extracted to the Elden Ring game directory. Extract wherever you want, put modded files in the included mod directory, and double click "launchmod_eldenring.bat". Read the included README for more information.

Linking: Mod Authors are encouraged to link to the releases page here instead of a direct build or including mod engine 2 into their mod themself. This is so that users can always find the latest version of Mod Engine 2, which will likely have to be updated as the game updates.