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Tweaked the difficulty to increase more linearly
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WaesomeGames committed Aug 18, 2024
1 parent 6d38f5e commit ec265e1
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Showing 2 changed files with 5 additions and 5 deletions.
6 changes: 3 additions & 3 deletions Loungeware/objects/wae_missle_flak/Create_0.gml
Original file line number Diff line number Diff line change
Expand Up @@ -2,9 +2,9 @@
// You can write your code in this editor

sprite_index = wae_missle_flakSpriteNeutral
wae_missle_fire_delay = 11 - DIFFICULTY
wae_missle_enemy_delay = 30/DIFFICULTY
wae_missle_enemy_delay2 = 15/DIFFICULTY
wae_missle_fire_delay = 8 - floor(DIFFICULTY/2)
wae_missle_enemy_delay = 30 - DIFFICULTY*5
wae_missle_enemy_delay2 = floor(wae_missle_enemy_delay/2)
wae_missle_cannondist = -10
wae_missle_cannondseparation = [3,-2]
wae_missle_flak_index = 0
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4 changes: 2 additions & 2 deletions Loungeware/objects/wae_missle_flak/Step_0.gml
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
/// @description Insert description here
// You can write your code in this editor
wae_missle_flak_rotspeed = 3.5
wae_missle_flak_rotspeed = 5
wae_missle_arrowkeys.image_alpha = wae_missle_keys_alpha


Expand All @@ -12,7 +12,7 @@ else
{
if (KEY_PRIMARY or KEY_SECONDARY)
{
wae_missle_flak_rotspeed = 2
wae_missle_flak_rotspeed = 2.5
wae_missle_keys_pressed = true
}
}
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