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Allow multi-frame entity checkout for GameObject creation #1330
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A: game-object-creation
Area: Gameobject creation feature module
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...nity/Packages/io.improbable.gdk.gameobjectcreation/Tests/Editmode/GameObjectCreationTests.cs
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...ers/unity/Packages/io.improbable.gdk.gameobjectcreation/GameObjectInitializationComponent.cs
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workers/unity/Packages/io.improbable.gdk.gameobjectcreation/GameObjectInitializationSystem.cs
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workers/unity/Packages/io.improbable.gdk.gameobjectcreation/GameObjectInitializationSystem.cs
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workers/unity/Packages/io.improbable.gdk.gameobjectcreation/IEntityGameObjectCreator.cs
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Signed-off-by: Paul Balaji <[email protected]>
Signed-off-by: Paul Balaji <[email protected]>
Signed-off-by: Paul Balaji <[email protected]>
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workers/unity/Packages/io.improbable.gdk.gameobjectcreation/AssemblyInfo.cs
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Last question that just popped in my head. What happens if MinimumComponentTypes
is null
?
if it's null, we don't concat it with the |
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Added changelog and short upgrade guide, please TAL |
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A: game-object-creation
Area: Gameobject creation feature module
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Description
We now perform gameobject creation on entities that match the minimum component set required by the creator, instead of any entity that is newly added.
This means we no longer care if the components are added to an entity in one frame or multiple.
Updated
MockWorld
to let people provide constructor arguments for system creation.Tests
Documentation
Primary reviewers
If your change will take a long time to review, you can name at most two primary reviewers who are ultimately responsible for reviewing this request. @ mention them.